Coherent stylized silhouettes
Robert D. Kalnins, Philip L. Davidson, Lee Markosian, Adam Finkelstein.
ACM Transactions on Graphics, Vol. 22, No. 3, pp. 856--861, July,
2003. [BibTeX]
Fine Tone Control in Hardware Hatching
Matthew Webb, Emil Praun, Adam Finkelstein, Hugues Hoppe.
2nd International Symposium on Non-Photorealistic Animation and Rendering (NPAR'02), Annecy, France, June 3-5,
2002. [BibTeX]
Interactive Rendering of Suggestive Contours with Temporal Coherence
Doug DeCarlo, Adam Finkelstein, Szymon Rusinkiewicz.
3rd International Symposium on Non-Photorealistic Animation and Rendering (NPAR'04),
2004. [BibTeX]
Line Drawings from 3D Models
Szymon Rusinkiewicz, Doug DeCarlo, Adam Finkelstein.
Course Notes, SIGGRAPH 2005 Course 7, July,
2005. [BibTeX]
Line Drawings from Volume Data
Michael Burns, Janek Klawe, Szymon Rusinkiewicz, Adam Finkelstein, Doug DeCarlo.
SIGGRAPH '05, August,
2005. [BibTeX]
Multiperspective Panoramas for Cel Animation
Daniel Wood, Adam Finkelstein, Craig E. Thayer, John F. Hughes, David H. Salesin.
SIGGRAPH '97, pp. 243--250, Aug,
1997. [BibTeX]
Non-Photorealistic Virtual Environments
Allison W. Klein, Wilmot Li, Michael M. Kazhdan, Wagner T. Correa, Adam Finkelstein, Thomas A. Funkhouser.
Proceedings of SIGGRAPH 2000, Kurt Akeley, pp. 527--534, July, ACM Press / ACM SIGGRAPH / Addison Wesley Longman,
2000. [BibTeX]
Performance-Driven Hand-Drawn Animation
Ian Buck, Adam Finkelstein, Charles Jacobs, Allison W. Klein, David H. Salesin, Joshua E. Seims, Richard Szeliski, Kentaro Toyama.
1st International Symposium on Non-Photorealistic Animation and Rendering (NPAR'00), pp. 101--108, Annecy, France, June 05 - 07,
2000. [BibTeX]
Real-Time Hatching
Author(s): Emil Praun, Hugues Hoppe, Matthew Webb, Adam Finkelstein.
Proceedings: SIGGRAPH 2001,
2001.
[BibTeX]
Abstract:
Drawing surfaces using hatching strokes simultaneously conveys
material, tone, and form. We present a system for real-time
rendering of hatching strokes over arbitrary surfaces, in a variety
of non-photorealistic styles. During an automatic preprocess, we
construct a sequence of mip-mapped hatch images corresponding to
different tones, collectively called a tonal art map. Strokes within
the hatch images are scaled to attain appropriate stroke size and
density at all resolutions, and are organized to maintain coherence
across scales and tones. At runtime, hardware multitexturing blends
the hatch images over the rendered faces to locally vary tone while
maintaining both spatial and temporal coherence. In order to
render strokes over arbitrary surfaces, we build a lapped texture
parametrization where the overlapping patches align to a
curvaturebased direction field. By exploiting modern texture-mapping
hardware, our scheme convincingly renders hatching strokes in
real-time on a variety of complex surfaces.
Shadows for Cel Animation
Lena Petrovic, Brian Fujito, Lance Williams, Adam Finkelstein.
Proceedings of SIGGRAPH, Kurt Akeley, pp. 511--516, July, ACM Press / ACM SIGGRAPH / Addison Wesley Longman,
2000. [BibTeX]