Non-Photorealistic Computer Graphics Library

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Found 17 item(s) authored by "Adam Finkelstein" .
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Article Coherent stylized silhouettes
Robert D. Kalnins, Philip L. Davidson, Lee Markosian, Adam Finkelstein.
ACM Transactions on Graphics, Vol. 22, No. 3, pp. 856--861, July, 2003. [BibTeX]

Proceedings Fine Tone Control in Hardware Hatching
Matthew Webb, Emil Praun, Adam Finkelstein, Hugues Hoppe.
2nd International Symposium on Non-Photorealistic Animation and Rendering (NPAR'02), Annecy, France, June 3-5, 2002. [BibTeX]

Proceedings Interactive Rendering of Suggestive Contours with Temporal Coherence
Doug DeCarlo, Adam Finkelstein, Szymon Rusinkiewicz.
3rd International Symposium on Non-Photorealistic Animation and Rendering (NPAR'04), 2004. [BibTeX]

Misc Line Drawings from 3D Models
Szymon Rusinkiewicz, Doug DeCarlo, Adam Finkelstein.
Course Notes, SIGGRAPH 2005 Course 7, July, 2005. [BibTeX]

Proceedings Line Drawings from Volume Data
Michael Burns, Janek Klawe, Szymon Rusinkiewicz, Adam Finkelstein, Doug DeCarlo.
SIGGRAPH '05, August, 2005. [BibTeX]

Proceedings Multiperspective Panoramas for Cel Animation
Daniel Wood, Adam Finkelstein, Craig E. Thayer, John F. Hughes, David H. Salesin.
SIGGRAPH '97, pp. 243--250, Aug, 1997. [BibTeX]

Proceedings Non-Photorealistic Virtual Environments
Allison W. Klein, Wilmot Li, Michael M. Kazhdan, Wagner T. Correa, Adam Finkelstein, Thomas A. Funkhouser.
Proceedings of SIGGRAPH 2000, Kurt Akeley, pp. 527--534, July, ACM Press / ACM SIGGRAPH / Addison Wesley Longman, 2000. [BibTeX]

Proceedings Performance-Driven Hand-Drawn Animation
Ian Buck, Adam Finkelstein, Charles Jacobs, Allison W. Klein, David H. Salesin, Joshua E. Seims, Richard Szeliski, Kentaro Toyama.
1st International Symposium on Non-Photorealistic Animation and Rendering (NPAR'00), pp. 101--108, Annecy, France, June 05 - 07, 2000. [BibTeX]

Proceedings Real-Time Hatching

Author(s): Emil Praun, Hugues Hoppe, Matthew Webb, Adam Finkelstein.
Proceedings: SIGGRAPH 2001, 2001.
[BibTeX] Find this paper on Google

Drawing surfaces using hatching strokes simultaneously conveys material, tone, and form. We present a system for real-time rendering of hatching strokes over arbitrary surfaces, in a variety of non-photorealistic styles. During an automatic preprocess, we construct a sequence of mip-mapped hatch images corresponding to different tones, collectively called a tonal art map. Strokes within the hatch images are scaled to attain appropriate stroke size and density at all resolutions, and are organized to maintain coherence across scales and tones. At runtime, hardware multitexturing blends the hatch images over the rendered faces to locally vary tone while maintaining both spatial and temporal coherence. In order to render strokes over arbitrary surfaces, we build a lapped texture parametrization where the overlapping patches align to a curvaturebased direction field. By exploiting modern texture-mapping hardware, our scheme convincingly renders hatching strokes in real-time on a variety of complex surfaces.

Proceedings Shadows for Cel Animation
Lena Petrovic, Brian Fujito, Lance Williams, Adam Finkelstein.
Proceedings of SIGGRAPH, Kurt Akeley, pp. 511--516, July, ACM Press / ACM SIGGRAPH / Addison Wesley Longman, 2000. [BibTeX]

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