Non-Photorealistic Computer Graphics Library

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Found 17 item(s) authored by "Adam Finkelstein" .
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Article Coherent stylized silhouettes
Robert D. Kalnins, Philip L. Davidson, Lee Markosian, Adam Finkelstein.
ACM Transactions on Graphics, Vol. 22, No. 3, pp. 856--861, July, 2003. [BibTeX]

Proceedings Fine Tone Control in Hardware Hatching
Matthew Webb, Emil Praun, Adam Finkelstein, Hugues Hoppe.
2nd International Symposium on Non-Photorealistic Animation and Rendering (NPAR'02), Annecy, France, June 3-5, 2002. [BibTeX]

Proceedings Interactive Rendering of Suggestive Contours with Temporal Coherence
Doug DeCarlo, Adam Finkelstein, Szymon Rusinkiewicz.
3rd International Symposium on Non-Photorealistic Animation and Rendering (NPAR'04), 2004. [BibTeX]

Misc Line Drawings from 3D Models
Szymon Rusinkiewicz, Doug DeCarlo, Adam Finkelstein.
Course Notes, SIGGRAPH 2005 Course 7, July, 2005. [BibTeX]

Proceedings Line Drawings from Volume Data
Michael Burns, Janek Klawe, Szymon Rusinkiewicz, Adam Finkelstein, Doug DeCarlo.
SIGGRAPH '05, August, 2005. [BibTeX]

Proceedings Multiperspective Panoramas for Cel Animation
Daniel Wood, Adam Finkelstein, Craig E. Thayer, John F. Hughes, David H. Salesin.
SIGGRAPH '97, pp. 243--250, Aug, 1997. [BibTeX]

Proceedings Non-Photorealistic Virtual Environments
Allison W. Klein, Wilmot Li, Michael M. Kazhdan, Wagner T. Correa, Adam Finkelstein, Thomas A. Funkhouser.
Proceedings of SIGGRAPH 2000, Kurt Akeley, pp. 527--534, July, ACM Press / ACM SIGGRAPH / Addison Wesley Longman, 2000. [BibTeX]

Proceedings Performance-Driven Hand-Drawn Animation

Author(s): Ian Buck, Adam Finkelstein, Charles Jacobs, Allison W. Klein, David H. Salesin, Joshua E. Seims, Richard Szeliski, Kentaro Toyama.
Proceedings: 1st International Symposium on Non-Photorealistic Animation and Rendering (NPAR'00), pp. 101--108, Annecy, France, June 05 - 07, 2000.
[BibTeX] Find this paper on Google

We present a novel method for generating performance-driven, “hand-drawn” animation in real-time. Given an annotated set of hand-drawn faces for various expressions, our algorithm performs multi-way morphs to generate real-time animation that mimics the expressions of a user. Our system consists of a vision-based tracking component and a rendering component. Together, they form an animation system that can be used in a variety of applications, including teleconferencing, multi-user virtual worlds, compressed instructional videos, and consumer-oriented animation kits. This paper describes our algorithms in detail and illustrates the potential for this work in a teleconferencing application. Experience with our implementation suggests that there are several advantages to our hand-drawn characters over other alternatives: (1) flexibility of animation style; (2) increased compression of expression information; and (3) masking of errors made by the face tracking system that are distracting in photorealistic animations.

Proceedings Real-Time Hatching
Emil Praun, Hugues Hoppe, Matthew Webb, Adam Finkelstein.
SIGGRAPH 2001, 2001. [BibTeX]

Proceedings Shadows for Cel Animation
Lena Petrovic, Brian Fujito, Lance Williams, Adam Finkelstein.
Proceedings of SIGGRAPH, Kurt Akeley, pp. 511--516, July, ACM Press / ACM SIGGRAPH / Addison Wesley Longman, 2000. [BibTeX]

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