Coherent stylized silhouettes
Robert D. Kalnins, Philip L. Davidson, Lee Markosian, Adam Finkelstein.
ACM Transactions on Graphics, Vol. 22, No. 3, pp. 856--861, July,
2003. [BibTeX]
Fine Tone Control in Hardware Hatching
Matthew Webb, Emil Praun, Adam Finkelstein, Hugues Hoppe.
2nd International Symposium on Non-Photorealistic Animation and Rendering (NPAR'02), Annecy, France, June 3-5,
2002. [BibTeX]
Interactive Rendering of Suggestive Contours with Temporal Coherence
Doug DeCarlo, Adam Finkelstein, Szymon Rusinkiewicz.
3rd International Symposium on Non-Photorealistic Animation and Rendering (NPAR'04),
2004. [BibTeX]
Line Drawings from 3D Models
Szymon Rusinkiewicz, Doug DeCarlo, Adam Finkelstein.
Course Notes, SIGGRAPH 2005 Course 7, July,
2005. [BibTeX]
Line Drawings from Volume Data
Michael Burns, Janek Klawe, Szymon Rusinkiewicz, Adam Finkelstein, Doug DeCarlo.
SIGGRAPH '05, August,
2005. [BibTeX]
Multiperspective Panoramas for Cel Animation
Daniel Wood, Adam Finkelstein, Craig E. Thayer, John F. Hughes, David H. Salesin.
SIGGRAPH '97, pp. 243--250, Aug,
1997. [BibTeX]
Non-Photorealistic Virtual Environments
Author(s): Allison W. Klein, Wilmot Li, Michael M. Kazhdan, Wagner T. Correa, Adam Finkelstein, Thomas A. Funkhouser.
Proceedings: Proceedings of SIGGRAPH 2000, Kurt Akeley, pp. 527--534, July, ACM Press / ACM SIGGRAPH / Addison Wesley Longman,
2000.
[BibTeX]
Abstract:
We describe a system for non-photorealistic rendering (NPR) of
virtual environments. In real time, it synthesizes imagery of
architectural interiors using stroke-based textures. We address the
four main challenges of such a system – interactivity, visual detail,
controlled stroke size, and frame-to-frame coherence – through
image based rendering (IBR) methods. In a preprocessing stage, we
capture photos of a real or synthetic environment, map the photos to
a coarse model of the environment, and run a series of NPR filters
to generate textures. At runtime, the system re-renders the NPR
textures over the geometry of the coarse model, and it adds dark
lines that emphasize creases and silhouettes. We provide a method
for constructing non-photorealistic textures from photographs that
largely avoids seams in the resulting imagery. We also offer a new
construction, art-maps, to control stroke size across the images.
Finally, we show a working system that provides an immersive
experience rendered in a variety of NPR styles.
Performance-Driven Hand-Drawn Animation
Ian Buck, Adam Finkelstein, Charles Jacobs, Allison W. Klein, David H. Salesin, Joshua E. Seims, Richard Szeliski, Kentaro Toyama.
1st International Symposium on Non-Photorealistic Animation and Rendering (NPAR'00), pp. 101--108, Annecy, France, June 05 - 07,
2000. [BibTeX]
Real-Time Hatching
Emil Praun, Hugues Hoppe, Matthew Webb, Adam Finkelstein.
SIGGRAPH 2001,
2001. [BibTeX]
Shadows for Cel Animation
Lena Petrovic, Brian Fujito, Lance Williams, Adam Finkelstein.
Proceedings of SIGGRAPH, Kurt Akeley, pp. 511--516, July, ACM Press / ACM SIGGRAPH / Addison Wesley Longman,
2000. [BibTeX]