Non-Photorealistic Computer Graphics Library

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Found 17 item(s) authored by "Adam Finkelstein" .
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Article Coherent stylized silhouettes
Robert D. Kalnins, Philip L. Davidson, Lee Markosian, Adam Finkelstein.
ACM Transactions on Graphics, Vol. 22, No. 3, pp. 856--861, July, 2003. [BibTeX]

Proceedings Fine Tone Control in Hardware Hatching
Matthew Webb, Emil Praun, Adam Finkelstein, Hugues Hoppe.
2nd International Symposium on Non-Photorealistic Animation and Rendering (NPAR'02), Annecy, France, June 3-5, 2002. [BibTeX]

Proceedings Interactive Rendering of Suggestive Contours with Temporal Coherence
Doug DeCarlo, Adam Finkelstein, Szymon Rusinkiewicz.
3rd International Symposium on Non-Photorealistic Animation and Rendering (NPAR'04), 2004. [BibTeX]

Misc Line Drawings from 3D Models
Szymon Rusinkiewicz, Doug DeCarlo, Adam Finkelstein.
Course Notes, SIGGRAPH 2005 Course 7, July, 2005. [BibTeX]

Proceedings Line Drawings from Volume Data
Michael Burns, Janek Klawe, Szymon Rusinkiewicz, Adam Finkelstein, Doug DeCarlo.
SIGGRAPH '05, August, 2005. [BibTeX]

Proceedings Multiperspective Panoramas for Cel Animation

Author(s): Daniel Wood, Adam Finkelstein, Craig E. Thayer, John F. Hughes, David H. Salesin.
Proceedings: SIGGRAPH '97, pp. 243--250, Aug, 1997.
[BibTeX] Find this paper on Google

Abstract:
We describe a new approach for simulating apparent camera motion through a 3D environment. The approach is motivated by a traditional technique used in 2D cel animation, in which a single background image, which we call a multiperspective panorama, is used to incorporate multiple views of a 3D environment as seen from along a given camera path. When viewed through a small moving window, the panorama produces the illusion of 3D motion. In this paper, we explore how such panoramas can be designed by computer, and we examine their application to cel animation in particular. Multiperspective panoramas should also be useful for any application in which predefined camera moves are applied to 3D scenes, including virtual reality fly-throughs, computer games, and architectural walk-throughs.

Proceedings Non-Photorealistic Virtual Environments
Allison W. Klein, Wilmot Li, Michael M. Kazhdan, Wagner T. Correa, Adam Finkelstein, Thomas A. Funkhouser.
Proceedings of SIGGRAPH 2000, Kurt Akeley, pp. 527--534, July, ACM Press / ACM SIGGRAPH / Addison Wesley Longman, 2000. [BibTeX]

Proceedings Performance-Driven Hand-Drawn Animation
Ian Buck, Adam Finkelstein, Charles Jacobs, Allison W. Klein, David H. Salesin, Joshua E. Seims, Richard Szeliski, Kentaro Toyama.
1st International Symposium on Non-Photorealistic Animation and Rendering (NPAR'00), pp. 101--108, Annecy, France, June 05 - 07, 2000. [BibTeX]

Proceedings Real-Time Hatching
Emil Praun, Hugues Hoppe, Matthew Webb, Adam Finkelstein.
SIGGRAPH 2001, 2001. [BibTeX]

Proceedings Shadows for Cel Animation
Lena Petrovic, Brian Fujito, Lance Williams, Adam Finkelstein.
Proceedings of SIGGRAPH, Kurt Akeley, pp. 511--516, July, ACM Press / ACM SIGGRAPH / Addison Wesley Longman, 2000. [BibTeX]

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