Painterly Rendering using Image Salience
John P. Collomosse, Peter M. Hall.
20th Eurographics UK Conference, pp. 122-128, Leicester, UK, June 11 - 13, De Montfort University,
2002. [BibTeX]
Painting and Rendering Textures on Unparameterized Models
David (grue) DeBry, Jonathan Gibbs, Devorah DeLeon Petty, Nate Robins.
Siggraph 2002,
2002. [BibTeX]
Pastel-like Rendering Considering the Properties of Pigments and Support Medium
Kyoko Murakami, Reiji Tsuruno.
SIGGRAPH 2002 Sketches,
2002. [BibTeX]
Perception and painting: a search for effective, engaging visualizations
Christopher G. Healey, James T. Enns.
IEEE Computer Graphics and Applications, Vol. 22, No. 2, pp. 10--15, March-April,
2002. [BibTeX]
Perceptual and Artistic Principles for Effective Computer Depiction
Maneesh Agrawala, Frédo Durand, Bruce Gooch, Victoria Interrante, Victor Ostromoukhov, Denis Zorin.
SIGGRAPH 2002, ACM Press, Course #13, San Antonio, Texas,
2002. [BibTeX]
PicToon: A Personalized Image-based Cartoon System
Author(s): Hong Chen, Lin Liang, Yan Li, Ying-Qing Xu, Heung-Yeung Shum.
Proceedings: Proceedings of the tenth ACM international conference on Multimedia (MULTIMEDIA '02), pp. 171--178, December,
2002.
[BibTeX]
Abstract:
In this paper, we present PicToon, a cartoon system which can generate
a personalized cartoon face from an input image. PicToon is
easy to use and requires little user interaction. Our system consists
of three major components: an image-based automatic Cartoon
Generator, an interactive Cartoon Editor for exaggeration, and a
speech-driven Cartoon Animator. First, to capture an artistic style,
the cartoon generation is decoupled into two processes: sketch generation
and stroke rendering. An example-based approach is taken
to automatically generate sketch lines which depict the facial structure.
An inhomogeneous non-parametric sampling plus a flexible
facial template is employed to extract the vector-based facial
sketch. Various styles of strokes can then be applied. Second, with
the pre-designed templates in Cartoon Editor, the user can easily
make the cartoon exaggerated or more expressive. Third, a real
time lip-syncing algorithm is also developed by recovering a statistical
audio-visual mapping between the character’s voice and the
corresponding lip configuration. Experimental results demonstrate
the effectiveness of our system.
Random Marks on Paper: Non-Photorealistic Rendering with Small Primitives
Andrian Secord.
University of British Columbia,
2002. [BibTeX]
Real-Time Halftoning: A Primitive For Non-Photorealistic Shading
Bert Freudenberg, Maic Masuch, Thomas Strothotte.
Eurographics Workshop on Rendering, pp. 1–4,
2002. [BibTeX]
Real-Time Image-Space Outlining for Non-Photorealistic Rendering
Jason L. Mitchell, Chris Brennan, Drew Card.
Siggraph 02,
2002. [BibTeX]
Rendering Artistic Line Drawings Using Off-the-Shelf 3-D Software
Jörn Loviscach.
Eurographics 2002 Short Paper, pp. 125--130,
2002. [BibTeX]