Non-Photorealistic Computer Graphics Library

[ home · search · about · links · contact · rss ] [ submit bibtex ] [ BookCite · NPR Books ]

User:

Pass:

Found 92 item(s) authored in "2002".
Pages [10]: Previous Page [3] [4] [5] [6] [7] [8] [9] [10] Next Page

Proceedings Painterly Rendering using Image Salience
John P. Collomosse, Peter M. Hall.
20th Eurographics UK Conference, pp. 122-128, Leicester, UK, June 11 - 13, De Montfort University, 2002. [BibTeX]

Proceedings Painting and Rendering Textures on Unparameterized Models
David (grue) DeBry, Jonathan Gibbs, Devorah DeLeon Petty, Nate Robins.
Siggraph 2002, 2002. [BibTeX]

Proceedings Pastel-like Rendering Considering the Properties of Pigments and Support Medium
Kyoko Murakami, Reiji Tsuruno.
SIGGRAPH 2002 Sketches, 2002. [BibTeX]

Article Perception and painting: a search for effective, engaging visualizations
Christopher G. Healey, James T. Enns.
IEEE Computer Graphics and Applications, Vol. 22, No. 2, pp. 10--15, March-April, 2002. [BibTeX]

In Collection Perceptual and Artistic Principles for Effective Computer Depiction
Maneesh Agrawala, Frédo Durand, Bruce Gooch, Victoria Interrante, Victor Ostromoukhov, Denis Zorin.
SIGGRAPH 2002, ACM Press, Course #13, San Antonio, Texas, 2002. [BibTeX]

Proceedings PicToon: A Personalized Image-based Cartoon System
Hong Chen, Lin Liang, Yan Li, Ying-Qing Xu, Heung-Yeung Shum.
Proceedings of the tenth ACM international conference on Multimedia (MULTIMEDIA '02), pp. 171--178, December, 2002. [BibTeX]

Master Thesis Random Marks on Paper: Non-Photorealistic Rendering with Small Primitives

Author(s): Andrian Secord.
Master Thesis: University of British Columbia, 2002.
[BibTeX] Find this paper on Google

Abstract:
Non-photorealistic rendering is a branch of computer graphics which draws heavily from the traditional artistic disciplines such as painting, drawing, and etching. The emphasis of this research area is to provide rendering styles to artists that communicate, elucidate and express ideas clearly and with style without necessarily reproducing every detail. This dissertation presents two general approaches to reproducing a greyscale input image with small primitives: strokes, stipples or hatch marks. The first approach probabilistically places primitives on the output canvas and achieves very fast, "sketchy" renderings. The second approach, complementary to the first and based on weighted centroidal Voronoi diagrams, places each primitive carefully in relation to the others and minimises unnecessary overlap between primitives. The resulting drawings have a very careful appearance and reproduce the input image faithfully.

Proceedings Real-Time Halftoning: A Primitive For Non-Photorealistic Shading
Bert Freudenberg, Maic Masuch, Thomas Strothotte.
Eurographics Workshop on Rendering, pp. 1–4, 2002. [BibTeX]

Proceedings Real-Time Image-Space Outlining for Non-Photorealistic Rendering
Jason L. Mitchell, Chris Brennan, Drew Card.
Siggraph 02, 2002. [BibTeX]

Proceedings Rendering Artistic Line Drawings Using Off-the-Shelf 3-D Software
Jörn Loviscach.
Eurographics 2002 Short Paper, pp. 125--130, 2002. [BibTeX]

Visitors: 191797