Painterly Rendering using Image Salience
John P. Collomosse, Peter M. Hall.
20th Eurographics UK Conference, pp. 122-128, Leicester, UK, June 11 - 13, De Montfort University,
2002. [BibTeX]
Painting and Rendering Textures on Unparameterized Models
Author(s): David (grue) DeBry, Jonathan Gibbs, Devorah DeLeon Petty, Nate Robins.
Proceedings: Siggraph 2002,
2002.
[BibTeX]
Abstract:
This paper presents a solution for texture mapping unparameterized
models. The quality of a texture on a model is often limited
by the model’s parameterization into a 2D texture space. For models
with complex topologies or complex distributions of structural
detail, finding this parameterization can be very difficult and usually
must be performed manually through a slow iterative process
between the modeler and texture painter. This is especially true of
models which carry no natural parameterizations, such as subdivision
surfaces or models acquired from 3D scanners. Instead, we
remove the 2D parameterization and store the texture in 3D space
as a sparse, adaptive octree. Because no parameterization is necessary,
textures can be painted on any surface that can be rendered.
No mappings between disparate topologies are used, so texture artifacts
such as seams and stretching do not exist. Because this method
is adaptive, detail is created in the map only where required by the
texture painter, conserving memory usage.
Pastel-like Rendering Considering the Properties of Pigments and Support Medium
Kyoko Murakami, Reiji Tsuruno.
SIGGRAPH 2002 Sketches,
2002. [BibTeX]
Perception and painting: a search for effective, engaging visualizations
Christopher G. Healey, James T. Enns.
IEEE Computer Graphics and Applications, Vol. 22, No. 2, pp. 10--15, March-April,
2002. [BibTeX]
Perceptual and Artistic Principles for Effective Computer Depiction
Maneesh Agrawala, Frédo Durand, Bruce Gooch, Victoria Interrante, Victor Ostromoukhov, Denis Zorin.
SIGGRAPH 2002, ACM Press, Course #13, San Antonio, Texas,
2002. [BibTeX]
PicToon: A Personalized Image-based Cartoon System
Hong Chen, Lin Liang, Yan Li, Ying-Qing Xu, Heung-Yeung Shum.
Proceedings of the tenth ACM international conference on Multimedia (MULTIMEDIA '02), pp. 171--178, December,
2002. [BibTeX]
Random Marks on Paper: Non-Photorealistic Rendering with Small Primitives
Andrian Secord.
University of British Columbia,
2002. [BibTeX]
Real-Time Halftoning: A Primitive For Non-Photorealistic Shading
Bert Freudenberg, Maic Masuch, Thomas Strothotte.
Eurographics Workshop on Rendering, pp. 1–4,
2002. [BibTeX]
Real-Time Image-Space Outlining for Non-Photorealistic Rendering
Jason L. Mitchell, Chris Brennan, Drew Card.
Siggraph 02,
2002. [BibTeX]
Rendering Artistic Line Drawings Using Off-the-Shelf 3-D Software
Jörn Loviscach.
Eurographics 2002 Short Paper, pp. 125--130,
2002. [BibTeX]