Non-Photorealistic Computer Graphics Library

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Found 198 item(s) of type "Article".
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Article Computer Art that Isn't
Dave Sims.
IEEE Computer Graphics and Applications, pp. 4--6, 1994. [BibTeX]

Article Computer Generated Copper Plates
Wolfgang Leister.
Computer Graphics Forum, Vol. 13, No. 1, pp. 69--77, 1994. [BibTeX]

Article Computer Generation of Penrose Tilings
J. Rangel-Mondragon, S. J. Abas.
Computer Graphics Forum, Vol. 7, No. 1, pp. 29--37, 1988. [BibTeX]

Article Computer Graphics Advances the Art of Anime
Jan Krikke.
IEEE Computer Graphics and Applications, Vol. 26, No. 3, pp. 14--19, May/June, 2006. [BibTeX]

Article Computer Graphics System for Reproducing Three-Dimensional Shape from Idea Sketch
Makoto Akeo, Hiroshi Hashimoto, Taisuke Kobayashi, Tetsuo Shibusawa.
Computer Graphics Forum, Vol. 13, No. 3, pp. 477--488, 1994. [BibTeX]

Article Computer Painting in a Different Light
Michael Haggerty.
IEEE Computer Graphics and Applications, Vol. 12, No. 6, pp. 4--6, November, 1992. [BibTeX]

Article Creating Watercolor Style Images Taking Into Account Painting Techniques

Author(s): Henry Johan, Hiroshi Hashimoto, Tomoyuki Nishita.
Article: The Journal of the Society for Art and Science, Vol. 3, No. 4, pp. 207--215, 2004.
[BibTeX] Find this paper on Google

Abstract:
Research for creating impressive images like paintings has attained more and more importance because of the recent growth in processing images. Among many painting styles, watercolor style gives a strong impression because of its thin colors and its soft appearance. This paper proposes a method to create watercolor style images from input images, for instance photographs. In contrast with the previously proposed watercolor methods that focuses only on simulating the effects of watercolor medium such as the mottled appearance and the color glazing, the proposed method also considers how the watercolor paintings are painted in order to simulate artists' painting techniques. In the proposed method, artists' painting techniques are represented using painting rules. Several painting rules are provided, in addition, user can specify their own painting rules. These painting rules are used for generating strokes to paint the objects. Painting techniques are simulated by first detecting the objects in the input image and generating strokes for each object according to the painting rules. The properties of watercolor medium are simulated by approximating each stroke with sampling points and diffuses their color to nearby pixels. Using the proposed method, a user can interactively create watercolor style images.

Article Cubist Style Rendering from Photographs
John P. Collomosse, Peter M. Hall.
IEEE Transactions on Visualization and Computer Graphics, Vol. 9, No. 4, pp. 443--453, October, 2003. [BibTeX]

Article Curvature-based stroke rendering
Suguru Saito, Akane Kani, Youngha Chang, Masayuki Nakajima.
The Visual Computer, Vol. 24, No. 1, pp. 1--11, 2008. [BibTeX]

Article Defining Pictorial Style: Lessons from Linguistics and Computer Graphics
John Willats, Frédo Durand.
Axiomathes, Vol. 15, No. 2, 2005. [BibTeX]

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