Computer Art that Isn't
Dave Sims.
IEEE Computer Graphics and Applications, pp. 4--6,
1994. [BibTeX]
Computer Generated Copper Plates
Wolfgang Leister.
Computer Graphics Forum, Vol. 13, No. 1, pp. 69--77,
1994. [BibTeX]
Computer Generation of Penrose Tilings
J. Rangel-Mondragon, S. J. Abas.
Computer Graphics Forum, Vol. 7, No. 1, pp. 29--37,
1988. [BibTeX]
Computer Graphics Advances the Art of Anime
Jan Krikke.
IEEE Computer Graphics and Applications, Vol. 26, No. 3, pp. 14--19, May/June,
2006. [BibTeX]
Computer Graphics System for Reproducing Three-Dimensional Shape from Idea Sketch
Makoto Akeo, Hiroshi Hashimoto, Taisuke Kobayashi, Tetsuo Shibusawa.
Computer Graphics Forum, Vol. 13, No. 3, pp. 477--488,
1994. [BibTeX]
Computer Painting in a Different Light
Michael Haggerty.
IEEE Computer Graphics and Applications, Vol. 12, No. 6, pp. 4--6, November,
1992. [BibTeX]
Creating Watercolor Style Images Taking Into Account Painting Techniques
Henry Johan, Hiroshi Hashimoto, Tomoyuki Nishita.
The Journal of the Society for Art and Science, Vol. 3, No. 4, pp. 207--215,
2004. [BibTeX]
Cubist Style Rendering from Photographs
Author(s): John P. Collomosse, Peter M. Hall.
Article: IEEE Transactions on Visualization and Computer Graphics, Vol. 9, No. 4, pp. 443--453, October,
2003.
[BibTeX]
Abstract:
The contribution of this paper is a novel non-photorealistic rendering (NPR) technique, influenced by the style of Cubist art. Specifically we are motivated by artists such
as Picasso and Braque, who produced art work by composing elements of a scene taken from multiple points of view; paradoxically such compositions convey a sense of motion without
assuming temporal dependence between views. Our method accepts a set of two-dimensional images as input, and produces a Cubist style painting with minimal user interaction. We use
salient features identified within the image set, such as eyes, noses and mouths as compositional elements; we believe the use of such features to be a unique contribution to NPR. Before composing features into a final image we geometrically distort them to produce the more angular forms common in Cubist art. Finally we render the composition to give a painterly effect, using an automatic algorithm. This paper describes our method, illustrating the application of our algorithm with a gallery of images. We conclude with a critical appraisal and suggest the use of "high-level" features is of interest to NPR.
Curvature-based stroke rendering
Suguru Saito, Akane Kani, Youngha Chang, Masayuki Nakajima.
The Visual Computer, Vol. 24, No. 1, pp. 1--11,
2008. [BibTeX]
Defining Pictorial Style: Lessons from Linguistics and Computer Graphics
John Willats, Frédo Durand.
Axiomathes, Vol. 15, No. 2,
2005. [BibTeX]