Non-Photorealistic Computer Graphics Library

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Found 198 item(s) of type "Article".
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Article Computer Art that Isn't
Dave Sims.
IEEE Computer Graphics and Applications, pp. 4--6, 1994. [BibTeX]

Article Computer Generated Copper Plates
Wolfgang Leister.
Computer Graphics Forum, Vol. 13, No. 1, pp. 69--77, 1994. [BibTeX]

Article Computer Generation of Penrose Tilings
J. Rangel-Mondragon, S. J. Abas.
Computer Graphics Forum, Vol. 7, No. 1, pp. 29--37, 1988. [BibTeX]

Article Computer Graphics Advances the Art of Anime
Jan Krikke.
IEEE Computer Graphics and Applications, Vol. 26, No. 3, pp. 14--19, May/June, 2006. [BibTeX]

Article Computer Graphics System for Reproducing Three-Dimensional Shape from Idea Sketch
Makoto Akeo, Hiroshi Hashimoto, Taisuke Kobayashi, Tetsuo Shibusawa.
Computer Graphics Forum, Vol. 13, No. 3, pp. 477--488, 1994. [BibTeX]

Article Computer Painting in a Different Light
Michael Haggerty.
IEEE Computer Graphics and Applications, Vol. 12, No. 6, pp. 4--6, November, 1992. [BibTeX]

Article Creating Watercolor Style Images Taking Into Account Painting Techniques
Henry Johan, Hiroshi Hashimoto, Tomoyuki Nishita.
The Journal of the Society for Art and Science, Vol. 3, No. 4, pp. 207--215, 2004. [BibTeX]

Article Cubist Style Rendering from Photographs

Author(s): John P. Collomosse, Peter M. Hall.
Article: IEEE Transactions on Visualization and Computer Graphics, Vol. 9, No. 4, pp. 443--453, October, 2003.
[BibTeX] Find this paper on Google

Abstract:
The contribution of this paper is a novel non-photorealistic rendering (NPR) technique, influenced by the style of Cubist art. Specifically we are motivated by artists such as Picasso and Braque, who produced art work by composing elements of a scene taken from multiple points of view; paradoxically such compositions convey a sense of motion without assuming temporal dependence between views. Our method accepts a set of two-dimensional images as input, and produces a Cubist style painting with minimal user interaction. We use salient features identified within the image set, such as eyes, noses and mouths as compositional elements; we believe the use of such features to be a unique contribution to NPR. Before composing features into a final image we geometrically distort them to produce the more angular forms common in Cubist art. Finally we render the composition to give a painterly effect, using an automatic algorithm. This paper describes our method, illustrating the application of our algorithm with a gallery of images. We conclude with a critical appraisal and suggest the use of "high-level" features is of interest to NPR.


Article Curvature-based stroke rendering
Suguru Saito, Akane Kani, Youngha Chang, Masayuki Nakajima.
The Visual Computer, Vol. 24, No. 1, pp. 1--11, 2008. [BibTeX]

Article Defining Pictorial Style: Lessons from Linguistics and Computer Graphics
John Willats, Frédo Durand.
Axiomathes, Vol. 15, No. 2, 2005. [BibTeX]

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