Non-Photorealistic Computer Graphics Library

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Found 103 item(s) authored in "2003".
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Proceedings Dynamic Canvas for Non-Photorealistic Walkthroughs
Matthieu Cunzi, Joëlle Thollot, Sylvain Paris, Gilles Debunne, Jean-Dominique Gascuel, Frédo Durand.
Graphics Interface (GI'03), 2003. [BibTeX]

Proceedings Dynamic Glyphs - Depicting Dynamics in Images of 3D Scenes
Marc Nienhaus, Jürgen Döllner.
Proceedings of Third International Symposium on Smart Graphics, pp. 102--111, July, 2003. [BibTeX]

Proceedings Edge-Enhancement – An Algorithm for Real-Time Non-Photorealistic Rendering
Marc Nienhaus, Jürgen Döllner.
11th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision (WSCG), 2003. [BibTeX]

Proceedings Effective toon ink rendering for episodic television
Gordon Farrell, Julia Taylor-Hell, F. David Fracchia.
Proceedings of the SIGGRAPH 2003, Sketches & applications, 2003. [BibTeX]

Article Fast Texture Transfer
Michael Ashikhmin.
IEEE Computer Graphics and Applications, pp. 38--43, July/August, 2003. [BibTeX]

PhD Thesis Frame-Coherent 3D Stippling for Non-Photorealistic Computer Graphics

Author(s): Oscar E. Meruvia Pastor.
PhD Thesis: Otto-von-Guericke-Universität Magdeburg, Germany, 2003.
[BibTeX] Find this paper on Google

Abstract:
This thesis deals with the question of how to produce nonphotorealistic stippling animations of 3D models. Nonphotorealistic animation techniques ought to take into account three important issues that arise when applying 2D drawing styles to 3D model rendering: framecoherence, scalability and viewdependance, and rendition of animated models. To deal with these issues, the author proposes point hierarchies as an integral and modular technique to generate nonphotorealistic animations, and describes how point hierarchies are used to produce stippling animations of static and animated models which are framecoherent, viewdependant and scalable. Two different approaches to create such point hierarchies are provided and applications of animated stippling are shown in the areas of cartoon animation, medical illustration, realtime rendering, and archaeology.

Proceedings Generalizing the Active Shape Model by Integrating Structural Knowledge to Recognize Hand Drawn Sketches
Stephan Al-Zubi, Klaus D. Tönnies.
CAIP, pp. 320--328, Gröningen, Netherland, 25-27 August, 2003. [BibTeX]

Article Generating Discriminating Cartoon Faces Using Interacting Snakes
Rein-Lien Hsu, Anil K. Jain.
IEEE Transactions on Pattern Analysis and Machine Intelligence, Vol. 25, No. 11, pp. 1388--1398, November, 2003. [BibTeX]

Proceedings Generation of Varying Line Thickness
Suguru Saito, Akane Kani, Youngha Chang, Masayuki Nakajima.
Computer Graphics International, pp. 294, Tokyo, Japan, July 09 - 11, 2003. [BibTeX]

Proceedings GreenArt: A Tool for Non-Photorealistic Rendering of Plants and Trees
C. Campos, R. Quiros, J. Huerta, E. Camahort, J. Lluch, R. Vivo.
eurographics 2003, 2003. [BibTeX]

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