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Proceedings Effective toon ink rendering for episodic television

Author(s): Gordon Farrell, Julia Taylor-Hell, F. David Fracchia.
Proceedings: Proceedings of the SIGGRAPH 2003, Sketches & applications, 2003.
[BibTeX] Find this paper on Google

Abstract:
When producing episodic CGI television series, time and budgetary restrictions require that renders be both fast and as error-free as possible. Faced with series that demanded a cartoonstyle look, we first evaluated existing technology. Our primary renderer is mental images’ ray tracer, mental ray. Applicable commercial toon shaders performed well in simple cases, but were far too slow and offered too few artistic controls and rendering options. As a result we developed a toon ink shader fast, effective, and flexible enough to meet all of our production needs. The sections to follow outline several rules and methods we borrowed and developed in order to maximize flexibility and accuracy while minimizing render time.

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