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Article Fast Texture Transfer

Author(s): Michael Ashikhmin.
Article: IEEE Computer Graphics and Applications, pp. 38--43, July/August, 2003.
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Abstract:
In many applications it’s useful to have the ability to create a texture of arbitrary size given a small input sample. Texture synthesis techniques perform this operation. A texture transfer algorithm, on the other hand, takes two images—the source texture and the target image—as input. The algorithm modifies the target image, replacing some high-frequency information with the source texture. Although synthesis and transfer operations share many of the same challenges, there are significant differences. First, a clear criterion of success exists in texture synthesis: the result has to look like the input. For texture transfer, the degree of similarity with the original target image is usually adjusted based on user preferences. The case of artistic style transfer is probably the best illustration of this. The definition of artistic style is subjective; success in attaining this style is a matter of personal preference. Therefore, in a typical texture transfer algorithm application, users would take a trial-and-error approach and experiment with different parameter values.

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