Non-Photorealistic Computer Graphics Library

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Found 103 item(s) authored in "2003".
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Proceedings Dynamic Canvas for Non-Photorealistic Walkthroughs
Matthieu Cunzi, Joëlle Thollot, Sylvain Paris, Gilles Debunne, Jean-Dominique Gascuel, Frédo Durand.
Graphics Interface (GI'03), 2003. [BibTeX]

Proceedings Dynamic Glyphs - Depicting Dynamics in Images of 3D Scenes
Marc Nienhaus, Jürgen Döllner.
Proceedings of Third International Symposium on Smart Graphics, pp. 102--111, July, 2003. [BibTeX]

Proceedings Edge-Enhancement – An Algorithm for Real-Time Non-Photorealistic Rendering
Marc Nienhaus, Jürgen Döllner.
11th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision (WSCG), 2003. [BibTeX]

Proceedings Effective toon ink rendering for episodic television
Gordon Farrell, Julia Taylor-Hell, F. David Fracchia.
Proceedings of the SIGGRAPH 2003, Sketches & applications, 2003. [BibTeX]

Article Fast Texture Transfer

Author(s): Michael Ashikhmin.
Article: IEEE Computer Graphics and Applications, pp. 38--43, July/August, 2003.
[BibTeX] Find this paper on Google

Abstract:
In many applications it’s useful to have the ability to create a texture of arbitrary size given a small input sample. Texture synthesis techniques perform this operation. A texture transfer algorithm, on the other hand, takes two images—the source texture and the target image—as input. The algorithm modifies the target image, replacing some high-frequency information with the source texture. Although synthesis and transfer operations share many of the same challenges, there are significant differences. First, a clear criterion of success exists in texture synthesis: the result has to look like the input. For texture transfer, the degree of similarity with the original target image is usually adjusted based on user preferences. The case of artistic style transfer is probably the best illustration of this. The definition of artistic style is subjective; success in attaining this style is a matter of personal preference. Therefore, in a typical texture transfer algorithm application, users would take a trial-and-error approach and experiment with different parameter values.

PhD Thesis Frame-Coherent 3D Stippling for Non-Photorealistic Computer Graphics
Oscar E. Meruvia Pastor.
Otto-von-Guericke-Universität Magdeburg, Germany, 2003. [BibTeX]

Proceedings Generalizing the Active Shape Model by Integrating Structural Knowledge to Recognize Hand Drawn Sketches
Stephan Al-Zubi, Klaus D. Tönnies.
CAIP, pp. 320--328, Gröningen, Netherland, 25-27 August, 2003. [BibTeX]

Article Generating Discriminating Cartoon Faces Using Interacting Snakes
Rein-Lien Hsu, Anil K. Jain.
IEEE Transactions on Pattern Analysis and Machine Intelligence, Vol. 25, No. 11, pp. 1388--1398, November, 2003. [BibTeX]

Proceedings Generation of Varying Line Thickness
Suguru Saito, Akane Kani, Youngha Chang, Masayuki Nakajima.
Computer Graphics International, pp. 294, Tokyo, Japan, July 09 - 11, 2003. [BibTeX]

Proceedings GreenArt: A Tool for Non-Photorealistic Rendering of Plants and Trees
C. Campos, R. Quiros, J. Huerta, E. Camahort, J. Lluch, R. Vivo.
eurographics 2003, 2003. [BibTeX]

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