Non-Photorealistic Computer Graphics Library

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Found 103 item(s) authored in "2003".
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Proceedings Dynamic Canvas for Non-Photorealistic Walkthroughs
Matthieu Cunzi, Joëlle Thollot, Sylvain Paris, Gilles Debunne, Jean-Dominique Gascuel, Frédo Durand.
Graphics Interface (GI'03), 2003. [BibTeX]

Proceedings Dynamic Glyphs - Depicting Dynamics in Images of 3D Scenes
Marc Nienhaus, Jürgen Döllner.
Proceedings of Third International Symposium on Smart Graphics, pp. 102--111, July, 2003. [BibTeX]

Proceedings Edge-Enhancement – An Algorithm for Real-Time Non-Photorealistic Rendering
Marc Nienhaus, Jürgen Döllner.
11th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision (WSCG), 2003. [BibTeX]

Proceedings Effective toon ink rendering for episodic television
Gordon Farrell, Julia Taylor-Hell, F. David Fracchia.
Proceedings of the SIGGRAPH 2003, Sketches & applications, 2003. [BibTeX]

Article Fast Texture Transfer
Michael Ashikhmin.
IEEE Computer Graphics and Applications, pp. 38--43, July/August, 2003. [BibTeX]

PhD Thesis Frame-Coherent 3D Stippling for Non-Photorealistic Computer Graphics
Oscar E. Meruvia Pastor.
Otto-von-Guericke-Universität Magdeburg, Germany, 2003. [BibTeX]

Proceedings Generalizing the Active Shape Model by Integrating Structural Knowledge to Recognize Hand Drawn Sketches
Stephan Al-Zubi, Klaus D. Tönnies.
CAIP, pp. 320--328, Gröningen, Netherland, 25-27 August, 2003. [BibTeX]

Article Generating Discriminating Cartoon Faces Using Interacting Snakes
Rein-Lien Hsu, Anil K. Jain.
IEEE Transactions on Pattern Analysis and Machine Intelligence, Vol. 25, No. 11, pp. 1388--1398, November, 2003. [BibTeX]

Proceedings Generation of Varying Line Thickness
Suguru Saito, Akane Kani, Youngha Chang, Masayuki Nakajima.
Computer Graphics International, pp. 294, Tokyo, Japan, July 09 - 11, 2003. [BibTeX]

Proceedings GreenArt: A Tool for Non-Photorealistic Rendering of Plants and Trees

Author(s): C. Campos, R. Quiros, J. Huerta, E. Camahort, J. Lluch, R. Vivo.
Proceedings: eurographics 2003, 2003.
[BibTeX] Find this paper on Google

Abstract:
Plant and tree rendering is critical to many computer graphics applications, like interactive walkthroughs, architectural presentations, entertaintment and computer games. Current research focuses on realistic modeling and rendering of plants and trees. In this paper, however, we focus on non-photorealistic rendering of these models. We introduce GreenArt, a tool for a modeling and rendering non-photorealistic plants and trees. We present GreenArt’s functionality and capabilities and we show some examples of scenes generated using the system.

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