Non-Photorealistic Computer Graphics Library

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Found 103 item(s) authored in "2003".
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Proceedings Dynamic Canvas for Non-Photorealistic Walkthroughs
Matthieu Cunzi, Joëlle Thollot, Sylvain Paris, Gilles Debunne, Jean-Dominique Gascuel, Frédo Durand.
Graphics Interface (GI'03), 2003. [BibTeX]

Proceedings Dynamic Glyphs - Depicting Dynamics in Images of 3D Scenes
Marc Nienhaus, Jürgen Döllner.
Proceedings of Third International Symposium on Smart Graphics, pp. 102--111, July, 2003. [BibTeX]

Proceedings Edge-Enhancement – An Algorithm for Real-Time Non-Photorealistic Rendering

Author(s): Marc Nienhaus, Jürgen Döllner.
Proceedings: 11th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision (WSCG), 2003.
[BibTeX] Find this paper on Google

Abstract:
In this paper, we propose an algorithm for enhancing edges of real-time non-photorealistic renderings. It is based on the edge map, a 2D texture that encodes visually important edges of 3D scene objects, and includes silhouette edges, border edges, and crease edges. The edge map allows us to derive and augment a wide range of nonphotorealistic rendering styles. Furthermore, the algorithm is designed to be orthogonal to complementary realtime rendering techniques. The implementation is based on multipass rendering: First, we extract geometrical properties of 3D scene objects generating image-space data similar to G-buffers. Next, we extract discontinuities in the image-space data using common graphics hardware to emulate image-processing operations. In subsequent rendering passes, the algorithm applies texture mapping to combine the edge map with 3D scene objects.

Proceedings Effective toon ink rendering for episodic television
Gordon Farrell, Julia Taylor-Hell, F. David Fracchia.
Proceedings of the SIGGRAPH 2003, Sketches & applications, 2003. [BibTeX]

Article Fast Texture Transfer
Michael Ashikhmin.
IEEE Computer Graphics and Applications, pp. 38--43, July/August, 2003. [BibTeX]

PhD Thesis Frame-Coherent 3D Stippling for Non-Photorealistic Computer Graphics
Oscar E. Meruvia Pastor.
Otto-von-Guericke-Universität Magdeburg, Germany, 2003. [BibTeX]

Proceedings Generalizing the Active Shape Model by Integrating Structural Knowledge to Recognize Hand Drawn Sketches
Stephan Al-Zubi, Klaus D. Tönnies.
CAIP, pp. 320--328, Gröningen, Netherland, 25-27 August, 2003. [BibTeX]

Article Generating Discriminating Cartoon Faces Using Interacting Snakes
Rein-Lien Hsu, Anil K. Jain.
IEEE Transactions on Pattern Analysis and Machine Intelligence, Vol. 25, No. 11, pp. 1388--1398, November, 2003. [BibTeX]

Proceedings Generation of Varying Line Thickness
Suguru Saito, Akane Kani, Youngha Chang, Masayuki Nakajima.
Computer Graphics International, pp. 294, Tokyo, Japan, July 09 - 11, 2003. [BibTeX]

Proceedings GreenArt: A Tool for Non-Photorealistic Rendering of Plants and Trees
C. Campos, R. Quiros, J. Huerta, E. Camahort, J. Lluch, R. Vivo.
eurographics 2003, 2003. [BibTeX]

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