Non-Photorealistic Computer Graphics Library

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Found 117 item(s) authored in "2005".
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Article Artistic Collaboration in Designing VR Visualizations
Daniel F. Keefe, David B. Karelitz, Eileen L. Vote, David H. Laidlaw.
IEEE Computer Graphics and Applications, Vol. 25, No. 2, pp. 18--23, March/April, 2005. [BibTeX]

Proceedings Artistic Reality: Fast Brush Stroke Stylization for Augmented Reality
Jan Fischer, Dirk Bartz, Wolfgang Straßer.
ACM Symposium on Virtual Reality Software and Technology (VRST), pp. 155--158, Monterey, November, 2005. [BibTeX]

Proceedings Artistic rendering of the visual cortex
Roberto Lam, João Rodrigues, J.M.Hans du Buf.
2nd Workshop Luso-Galaico de Artes Digitais (ARTECH2005), pp. 65--78, Vila-Nova-Cerveira, Portugal, August 27, 2005. [BibTeX]

Article Automatic Generation of Artistic Chinese Calligraphy
Songhua Xu, Francis Lau, William K. Cheung, Yunhe Pan.
IEEE Intelligent Systems, Vol. 20, No. 3, pp. 32--39, May/June, 2005. [BibTeX]

Proceedings Automatic Non-Photorealistic Rendering through Soft-Shading Removal: A Colour-Vision Approach
Adriana Olmos, Frederick Kingdom.
2nd International Conference on Vision, Video and Graphics (VVG '05), pp. 203--208, Edinburgh, Scotland, July, 2005. [BibTeX]

Proceedings Being paintings
Alain Lioret.
ACM SIGGRAPH 05 electronic art and animation catalog, pp. 186--190, August, 2005. [BibTeX]

Technical Report Beyond Pixels: Illustration with Vector Graphics

Author(s): Tobias Isenberg, Angela Brennecke, Mario Costa Sousa, M. Sheelagh T. Carpendale.
Technical Report: Department of Computer Science, University of Calgary, No. Technical Report 2005-804-35, Canada, December, 2005.
[BibTeX] Find this paper on Google

This report presents a novel vector rendering pipeline that allows us to easily break the pixel barrier and create high-quality illustrations. Recently, most graphic research has been directed towards rendering pixel images that appear realistic. In contrast, we investigate the generation of vector graphic illustrations using non-photorealistic techniques such as line rendering and Gooch shading. By combining vector output from both shading and line rendering of 3D models we create high-quality illustrations that can directly be used in print reproduction. Our approach uses a vector graphic pipeline that tracks multiple attributes of strokes and uses them for stylization. This allows to have multiple layers of line rendering such as different stroke types or visible and hidden parts of strokes, each treated differently according to specific stylization rules.

Proceedings Bootstrapping an Animated Sketchbook
Joshua Gargus.
Third International Conference on Creating, Connecting and Collaborating through Computing (C5'05), pp. 33--40, 2005. [BibTeX]

Proceedings Breaking the Pixel Barrier
Tobias Isenberg, M. Sheelagh T. Carpendale, Mario Costa Sousa.
First Eurographics Workshop on Computational Aesthetics in Graphics, Visualization and Imaging (EGCA'05), pp. 41--48, May 18–20, Eurographics Association, 2005. [BibTeX]

Article Character Animation Creation using Hand-drawn Sketches
Bing-Yu Chen, Yutaka Ono, Tomoyuki Nishita.
The Visual Computer, Vol. 21, No. 8-10, pp. 551--558, 2005. [BibTeX]

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