Artistic Collaboration in Designing VR Visualizations
Daniel F. Keefe, David B. Karelitz, Eileen L. Vote, David H. Laidlaw.
IEEE Computer Graphics and Applications, Vol. 25, No. 2, pp. 18--23, March/April,
2005. [BibTeX]
Artistic Reality: Fast Brush Stroke Stylization for Augmented Reality
Jan Fischer, Dirk Bartz, Wolfgang Straßer.
ACM Symposium on Virtual Reality Software and Technology (VRST), pp. 155--158, Monterey, November,
2005. [BibTeX]
Artistic rendering of the visual cortex
Roberto Lam, João Rodrigues, J.M.Hans du Buf.
2nd Workshop Luso-Galaico de Artes Digitais (ARTECH2005), pp. 65--78, Vila-Nova-Cerveira, Portugal, August 27,
2005. [BibTeX]
Automatic Generation of Artistic Chinese Calligraphy
Songhua Xu, Francis Lau, William K. Cheung, Yunhe Pan.
IEEE Intelligent Systems, Vol. 20, No. 3, pp. 32--39, May/June,
2005. [BibTeX]
Automatic Non-Photorealistic Rendering through Soft-Shading Removal: A Colour-Vision Approach
Adriana Olmos, Frederick Kingdom.
2nd International Conference on Vision, Video and Graphics (VVG '05), pp. 203--208, Edinburgh, Scotland, July,
2005. [BibTeX]
Being paintings
Alain Lioret.
ACM SIGGRAPH 05 electronic art and animation catalog, pp. 186--190, August,
2005. [BibTeX]
Beyond Pixels: Illustration with Vector Graphics
Author(s): Tobias Isenberg, Angela Brennecke, Mario Costa Sousa, M. Sheelagh T. Carpendale.
Technical Report: Department of Computer Science, University of Calgary, No. Technical Report 2005-804-35, Canada, December,
2005.
[BibTeX]
Abstract:
This report presents a novel vector rendering pipeline that allows us
to easily break the pixel barrier and create high-quality illustrations.
Recently, most graphic research has been directed towards rendering
pixel images that appear realistic. In contrast, we investigate the
generation of vector graphic illustrations using non-photorealistic
techniques such as line rendering and Gooch shading. By combining
vector output from both shading and line rendering of 3D
models we create high-quality illustrations that can directly be used
in print reproduction. Our approach uses a vector graphic pipeline
that tracks multiple attributes of strokes and uses them for stylization.
This allows to have multiple layers of line rendering such as
different stroke types or visible and hidden parts of strokes, each
treated differently according to specific stylization rules.
Bootstrapping an Animated Sketchbook
Joshua Gargus.
Third International Conference on Creating, Connecting and Collaborating through Computing (C5'05), pp. 33--40,
2005. [BibTeX]
Breaking the Pixel Barrier
Tobias Isenberg, M. Sheelagh T. Carpendale, Mario Costa Sousa.
First Eurographics Workshop on Computational Aesthetics in Graphics, Visualization and Imaging (EGCA'05), pp. 41--48, May 18–20, Eurographics Association,
2005. [BibTeX]
Character Animation Creation using Hand-drawn Sketches
Bing-Yu Chen, Yutaka Ono, Tomoyuki Nishita.
The Visual Computer, Vol. 21, No. 8-10, pp. 551--558,
2005. [BibTeX]