Non-Photorealistic Computer Graphics Library

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Found 117 item(s) authored in "2005".
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Article Artistic Collaboration in Designing VR Visualizations
Daniel F. Keefe, David B. Karelitz, Eileen L. Vote, David H. Laidlaw.
IEEE Computer Graphics and Applications, Vol. 25, No. 2, pp. 18--23, March/April, 2005. [BibTeX]

Proceedings Artistic Reality: Fast Brush Stroke Stylization for Augmented Reality
Jan Fischer, Dirk Bartz, Wolfgang Straßer.
ACM Symposium on Virtual Reality Software and Technology (VRST), pp. 155--158, Monterey, November, 2005. [BibTeX]

Proceedings Artistic rendering of the visual cortex
Roberto Lam, João Rodrigues, J.M.Hans du Buf.
2nd Workshop Luso-Galaico de Artes Digitais (ARTECH2005), pp. 65--78, Vila-Nova-Cerveira, Portugal, August 27, 2005. [BibTeX]

Article Automatic Generation of Artistic Chinese Calligraphy
Songhua Xu, Francis Lau, William K. Cheung, Yunhe Pan.
IEEE Intelligent Systems, Vol. 20, No. 3, pp. 32--39, May/June, 2005. [BibTeX]

Proceedings Automatic Non-Photorealistic Rendering through Soft-Shading Removal: A Colour-Vision Approach
Adriana Olmos, Frederick Kingdom.
2nd International Conference on Vision, Video and Graphics (VVG '05), pp. 203--208, Edinburgh, Scotland, July, 2005. [BibTeX]

Proceedings Being paintings
Alain Lioret.
ACM SIGGRAPH 05 electronic art and animation catalog, pp. 186--190, August, 2005. [BibTeX]

Technical Report Beyond Pixels: Illustration with Vector Graphics
Tobias Isenberg, Angela Brennecke, Mario Costa Sousa, M. Sheelagh T. Carpendale.
Department of Computer Science, University of Calgary, No. Technical Report 2005-804-35, Canada, December, 2005. [BibTeX]

Proceedings Bootstrapping an Animated Sketchbook
Joshua Gargus.
Third International Conference on Creating, Connecting and Collaborating through Computing (C5'05), pp. 33--40, 2005. [BibTeX]

Proceedings Breaking the Pixel Barrier

Author(s): Tobias Isenberg, M. Sheelagh T. Carpendale, Mario Costa Sousa.
Proceedings: First Eurographics Workshop on Computational Aesthetics in Graphics, Visualization and Imaging (EGCA'05), pp. 41--48, May 18–20, Eurographics Association, 2005.
[BibTeX] Find this paper on Google

Abstract:
The majority of the current advances in computer graphic rendering strive for fast and realistic creation of pixel images, e. g., for the film and gaming industry. This development, unfortunately, leads to various problems due to limitations of pixel images, in particular, when they are not used for screen viewing. Thus, in this paper we argue for the placement of greater emphasis on the generation of vector graphics. Vector graphics offer the best approach for achieving effectiveness for both media simulation and illustration techniques. We discuss advantages of using vector graphics, pose a number of questions in this context, and evaluate directions of further research.


Article Character Animation Creation using Hand-drawn Sketches
Bing-Yu Chen, Yutaka Ono, Tomoyuki Nishita.
The Visual Computer, Vol. 21, No. 8-10, pp. 551--558, 2005. [BibTeX]

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