Non-Photorealistic Computer Graphics Library

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Found 117 item(s) authored in "2005".
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Article Artistic Collaboration in Designing VR Visualizations
Daniel F. Keefe, David B. Karelitz, Eileen L. Vote, David H. Laidlaw.
IEEE Computer Graphics and Applications, Vol. 25, No. 2, pp. 18--23, March/April, 2005. [BibTeX]

Proceedings Artistic Reality: Fast Brush Stroke Stylization for Augmented Reality
Jan Fischer, Dirk Bartz, Wolfgang Straßer.
ACM Symposium on Virtual Reality Software and Technology (VRST), pp. 155--158, Monterey, November, 2005. [BibTeX]

Proceedings Artistic rendering of the visual cortex
Roberto Lam, João Rodrigues, J.M.Hans du Buf.
2nd Workshop Luso-Galaico de Artes Digitais (ARTECH2005), pp. 65--78, Vila-Nova-Cerveira, Portugal, August 27, 2005. [BibTeX]

Article Automatic Generation of Artistic Chinese Calligraphy
Songhua Xu, Francis Lau, William K. Cheung, Yunhe Pan.
IEEE Intelligent Systems, Vol. 20, No. 3, pp. 32--39, May/June, 2005. [BibTeX]

Proceedings Automatic Non-Photorealistic Rendering through Soft-Shading Removal: A Colour-Vision Approach
Adriana Olmos, Frederick Kingdom.
2nd International Conference on Vision, Video and Graphics (VVG '05), pp. 203--208, Edinburgh, Scotland, July, 2005. [BibTeX]

Proceedings Being paintings
Alain Lioret.
ACM SIGGRAPH 05 electronic art and animation catalog, pp. 186--190, August, 2005. [BibTeX]

Technical Report Beyond Pixels: Illustration with Vector Graphics
Tobias Isenberg, Angela Brennecke, Mario Costa Sousa, M. Sheelagh T. Carpendale.
Department of Computer Science, University of Calgary, No. Technical Report 2005-804-35, Canada, December, 2005. [BibTeX]

Proceedings Bootstrapping an Animated Sketchbook

Author(s): Joshua Gargus.
Proceedings: Third International Conference on Creating, Connecting and Collaborating through Computing (C5'05), pp. 33--40, 2005.
[BibTeX] Find this paper on Google

Abstract:
This paper describes initial steps towards a system for intuitively sketching animations in the context of a digital sketchbook for developing ideas and recording thoughts. Following a user-centric approach, the initial version of the system is designed as an interviewing tool to gather user feedback that will guide further UI development. To facilitate review of user interviews, we have implemented a history mechanism that works with arbitrarily nested 'worlds'. The history of the entire complex of worlds can be traversed, or sub-worlds can be traversed individually, or even be embedded in completely different worlds. We describe a novel approach to fitting, storing, and rendering strokes drawn by the user, which is designed for low storage overhead and efficient traversal by our history mechanism, and which supports expressively animated rendering styles using GPU shaders.

Proceedings Breaking the Pixel Barrier
Tobias Isenberg, M. Sheelagh T. Carpendale, Mario Costa Sousa.
First Eurographics Workshop on Computational Aesthetics in Graphics, Visualization and Imaging (EGCA'05), pp. 41--48, May 18–20, Eurographics Association, 2005. [BibTeX]

Article Character Animation Creation using Hand-drawn Sketches
Bing-Yu Chen, Yutaka Ono, Tomoyuki Nishita.
The Visual Computer, Vol. 21, No. 8-10, pp. 551--558, 2005. [BibTeX]

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