Non-Photorealistic Computer Graphics Library

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Found 527 item(s) of type "Proceedings".
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Proceedings A GPU-based method for real-time simulation of Eastern painting
The Kiet Lu, Zhiyong Huang.
GRAPHITE '07: Proceedings of the 5th international conference on Computer graphics and interactive techniques in Australia and Southeast Asia, pp. 111--118, ACM, 2007. [BibTeX]

Proceedings A horizontal stereoscopic projection system for working at the artist studio & Mimesis, the function that made the organ
Agueda Simo.
Sketches & applications, SIGGRAPH 2003, 2003. [BibTeX]

Proceedings A loose and sketchy approach in a mediated reality environment
Michael Haller, Florian Landerl, Mark Billinghurst.
3rd International Conference on Computer Graphics and Interactive Techniques in Australasia and South East Asia (GRAPHITE'05), pp. 371--379, Dunedin, New Zealand, 2005. [BibTeX]

Proceedings A Mediated Reality Environment using a Loose and Sketchy rendering technique
Michael Haller, Florian Landerl.
4th IEEE and ACM International Symposium on Mixed and Augmented Reality (ISMAR'05), pp. 184--185, Vienna, Austria, 2005. [BibTeX]

Proceedings A Method for Cartoon-Style Rendering of Liquid Animations
Ashley M. Eden, Adam W. Bargteil, Tolga G. Goktekin, Sarah Beth Eisinger, James F. O'Brien.
GI '07: Proceedings of Graphics Interface 2007, pp. 51--55, May, 2007. [BibTeX]

Proceedings A Mid-level Description of Video, with Application to Non-photorealistic Animation
John P. Collomosse, Peter M. Hall.
15th British Machine Vision Conference (BMVC), Vol. 1, pp. 7--16, Kingston, U.K., September, 2004. [BibTeX]

Proceedings A Model Based Technique for Realistic Oriental Painting

Author(s): Do Hoon Lee, Young Bock Lee, Hwan Gue Cho, Young Jung Yu.
Proceedings: 10th Pacific Conference on Computer Graphics and Applications (PG'02), pp. 452, Tsinghua University, Beijing, October 09 - 11, 2002.
[BibTeX] Find this paper on Google

Abstract:
Realistic representation of various effects which are appeared in the real world paintings can be used for several applications like as animation or education. To generate Oriental paintings, numerous studies have focused on model-based approaches. In this paper, a new model-based approach for Oriental paintings is described. To represent the diffusion effects, we propose local equilibrium model (LEM) which is a method to calculate the movement of water and ink effectively. In addition, we propose a paper model with fiber mesh structure and three layers structure on each cell. With this layer model, overlapped strokes can be well represented. A brush model proposed supports several brush effects like as shading.

Proceedings A Multi-Level Sketching Tool for "Pencil-and-Paper" Animation
Fabian Di Fiore, Frank Van Reeth.
Sketch Understanding: Papers from the 2002 American Association for Artificial Intelligence (AAAI Spring Symposium), pp. 32--36, Palo Alto (USA), March 25-27, 2002. [BibTeX]

Proceedings A new form of traditional art: visual simulation of Chinese shadow play
Yi-Bo Zhu, Chen-Jia Li, I. Fan Shen, Kwan-Liu Ma, Aleksander Stompel.
SIGGRAPH 2003, Sketches & applications, 2003. [BibTeX]

Proceedings A Non-Photorealistic Camera: Detecting Silhouettes with Multi-flash
Ramesh Raskar, Jingyi Yu, Andrian Ilie.
SIGGRAPH 2003 Technical Sketch, Conference Abstracts and Applications, 2003. [BibTeX]

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