Non-Photorealistic Computer Graphics Library

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Found 527 item(s) of type "Proceedings".
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Proceedings A GPU-based method for real-time simulation of Eastern painting

Author(s): The Kiet Lu, Zhiyong Huang.
Proceedings: GRAPHITE '07: Proceedings of the 5th international conference on Computer graphics and interactive techniques in Australia and Southeast Asia, pp. 111--118, ACM, 2007.
[BibTeX] [DOI] Find this paper on Google

Abstract:
Different from Western Paintings, one can only appreciate the beauty of Eastern paintings by looking at its ``spiritual'' aspects: ``a liking of simpleness with subtlety'' - The Art of Sumi-e. It is the careful brushwork with abstract strokes that embrace chance while leaving nothing up to chance, from any subtle changes in brush's pressure onto the paper to the fascinating ink diffusion absorbed by painting papers with various microstructures. Hence, the goal of this research work aims to ``capture'' these expressivenesses of the Eastern Arts, in digitalized form, which will open to new opportunities of exploration of painting techniques on the new digital Media, as well as of the easiness of calligraphical practices, complementary to the traditional way. By combining the flexibility from CPU and the power of GPU parallelism, together with carefully scheduling the simulation tasks between CPU and GPU, we have achieved good results with high visual quality and also are able to fulfill the requirement of real-time simulation.

Proceedings A horizontal stereoscopic projection system for working at the artist studio & Mimesis, the function that made the organ
Agueda Simo.
Sketches & applications, SIGGRAPH 2003, 2003. [BibTeX]

Proceedings A loose and sketchy approach in a mediated reality environment
Michael Haller, Florian Landerl, Mark Billinghurst.
3rd International Conference on Computer Graphics and Interactive Techniques in Australasia and South East Asia (GRAPHITE'05), pp. 371--379, Dunedin, New Zealand, 2005. [BibTeX]

Proceedings A Mediated Reality Environment using a Loose and Sketchy rendering technique
Michael Haller, Florian Landerl.
4th IEEE and ACM International Symposium on Mixed and Augmented Reality (ISMAR'05), pp. 184--185, Vienna, Austria, 2005. [BibTeX]

Proceedings A Method for Cartoon-Style Rendering of Liquid Animations
Ashley M. Eden, Adam W. Bargteil, Tolga G. Goktekin, Sarah Beth Eisinger, James F. O'Brien.
GI '07: Proceedings of Graphics Interface 2007, pp. 51--55, May, 2007. [BibTeX]

Proceedings A Mid-level Description of Video, with Application to Non-photorealistic Animation
John P. Collomosse, Peter M. Hall.
15th British Machine Vision Conference (BMVC), Vol. 1, pp. 7--16, Kingston, U.K., September, 2004. [BibTeX]

Proceedings A Model Based Technique for Realistic Oriental Painting
Do Hoon Lee, Young Bock Lee, Hwan Gue Cho, Young Jung Yu.
10th Pacific Conference on Computer Graphics and Applications (PG'02), pp. 452, Tsinghua University, Beijing, October 09 - 11, 2002. [BibTeX]

Proceedings A Multi-Level Sketching Tool for "Pencil-and-Paper" Animation
Fabian Di Fiore, Frank Van Reeth.
Sketch Understanding: Papers from the 2002 American Association for Artificial Intelligence (AAAI Spring Symposium), pp. 32--36, Palo Alto (USA), March 25-27, 2002. [BibTeX]

Proceedings A new form of traditional art: visual simulation of Chinese shadow play
Yi-Bo Zhu, Chen-Jia Li, I. Fan Shen, Kwan-Liu Ma, Aleksander Stompel.
SIGGRAPH 2003, Sketches & applications, 2003. [BibTeX]

Proceedings A Non-Photorealistic Camera: Detecting Silhouettes with Multi-flash
Ramesh Raskar, Jingyi Yu, Andrian Ilie.
SIGGRAPH 2003 Technical Sketch, Conference Abstracts and Applications, 2003. [BibTeX]

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