Animation with Threshold Textures
Author(s): Oleg Veryovka.
Proceedings: Graphics Interface (GI'02),
2002.
[BibTeX]
Abstract:
We present a method for frame coherent texturing and
hatching of 3D models with a discrete set of colors. Our
technique is inspired by various artistic styles that use a
limited set of colors to convey surface shape and texture.
In previous research discrete color shading was produced
by modifying smooth shading with a threshold function.
We extend this approach and specify threshold values
with an image or a procedural texture. Texture values
and mapping coordinates are adapted to surface orientation
and scale. Aliasing artifacts are eliminated by the
modified filtering technique. The threshold texturing approach
enables an animator to control local shading and
to display surface roughness and curvature with a limited
set of colors.
Comprehensive Halftoning of 3D Scenes
Oleg Veryovka, John W. Buchanan.
Skiggraph '99,
1999. [BibTeX]
Edge enhancement issues in halftoning
John W. Buchanan, Lisa M. Streit, Oleg Veryovka.
Graphics Interface (GI'98), pp. 209--216,
1998. [BibTeX]
Halftoning with Image-Based Dither Screens
Oleg Veryovka, John W. Buchanan.
Graphics Interface (GI'99),
1999. [BibTeX]
Non-photorealistic Rendering Using an Adaptive Halftoning Technique
Lisa M. Streit, Oleg Veryovka, John W. Buchanan.
Skiggraph '99,
1999. [BibTeX]
Pen-and-ink textures for real-time rendering
Jennifer Fung, Oleg Veryovka.
Graphics Interface (GI'03),
2003. [BibTeX]
Texture Control in Digital Halftoning
Oleg Veryovka.
University of Alberta,
1999. [BibTeX]
Theory and Practice of Non-Photorealistic Graphics: Algorithms, Methods, and Production Systems
Brett Achorn, Daniel Teece, M. Sheelagh T. Carpendale, Mario Costa Sousa, David Ebert, Bruce Gooch, Victoria Interrante, Lisa M. Streit, Oleg Veryovka.
Siggraph 2003, ACM Press,
2003. [BibTeX]