Non-Photorealistic Computer Graphics Library

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In Collection Theory and Practice of Non-Photorealistic Graphics: Algorithms, Methods, and Production Systems

Author(s): Brett Achorn, Daniel Teece, M. Sheelagh T. Carpendale, Mario Costa Sousa, David Ebert, Bruce Gooch, Victoria Interrante, Lisa M. Streit, Oleg Veryovka.
In Collection: Siggraph 2003, ACM Press, 2003.
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Abstract:
Algorithms and numerical methods for interpreting form (silhouettes and shape features), aspects of the viewing and rendering pipeline (texturing, algorithms for scientific illustration, inkline rendering solutions, alternate viewing systems through distortion and deformation), algorithms and techniques for composition and production (composition rules, 2D and 3D interplay, the DeepCanvas system).

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