Animation with Threshold Textures
Oleg Veryovka.
Graphics Interface (GI'02),
2002. [BibTeX]
Comprehensive Halftoning of 3D Scenes
Oleg Veryovka, John W. Buchanan.
Skiggraph '99,
1999. [BibTeX]
Edge enhancement issues in halftoning
John W. Buchanan, Lisa M. Streit, Oleg Veryovka.
Graphics Interface (GI'98), pp. 209--216,
1998. [BibTeX]
Halftoning with Image-Based Dither Screens
Oleg Veryovka, John W. Buchanan.
Graphics Interface (GI'99),
1999. [BibTeX]
Non-photorealistic Rendering Using an Adaptive Halftoning Technique
Lisa M. Streit, Oleg Veryovka, John W. Buchanan.
Skiggraph '99,
1999. [BibTeX]
Pen-and-ink textures for real-time rendering
Jennifer Fung, Oleg Veryovka.
Graphics Interface (GI'03),
2003. [BibTeX]
Texture Control in Digital Halftoning
Oleg Veryovka.
University of Alberta,
1999. [BibTeX]
Theory and Practice of Non-Photorealistic Graphics: Algorithms, Methods, and Production Systems
Author(s): Brett Achorn, Daniel Teece, M. Sheelagh T. Carpendale, Mario Costa Sousa, David Ebert, Bruce Gooch, Victoria Interrante, Lisa M. Streit, Oleg Veryovka.
In Collection: Siggraph 2003, ACM Press,
2003.
[BibTeX]
Abstract:
Algorithms and numerical methods for interpreting form (silhouettes and shape features), aspects of the viewing and rendering pipeline (texturing, algorithms for scientific illustration, inkline rendering solutions, alternate viewing systems through distortion and deformation), algorithms and techniques for composition and production (composition rules, 2D and 3D interplay, the DeepCanvas system).