Non-Photorealistic Computer Graphics Library

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Found 8 item(s) authored by "Oleg Veryovka" Find Author on Google.

Proceedings Animation with Threshold Textures
Oleg Veryovka.
Graphics Interface (GI'02), 2002. [BibTeX]

Proceedings Comprehensive Halftoning of 3D Scenes
Oleg Veryovka, John W. Buchanan.
Skiggraph '99, 1999. [BibTeX]

Proceedings Edge enhancement issues in halftoning
John W. Buchanan, Lisa M. Streit, Oleg Veryovka.
Graphics Interface (GI'98), pp. 209--216, 1998. [BibTeX]

Proceedings Halftoning with Image-Based Dither Screens
Oleg Veryovka, John W. Buchanan.
Graphics Interface (GI'99), 1999. [BibTeX]

Proceedings Non-photorealistic Rendering Using an Adaptive Halftoning Technique
Lisa M. Streit, Oleg Veryovka, John W. Buchanan.
Skiggraph '99, 1999. [BibTeX]

Proceedings Pen-and-ink textures for real-time rendering
Jennifer Fung, Oleg Veryovka.
Graphics Interface (GI'03), 2003. [BibTeX]

PhD Thesis Texture Control in Digital Halftoning
Oleg Veryovka.
University of Alberta, 1999. [BibTeX]

In Collection Theory and Practice of Non-Photorealistic Graphics: Algorithms, Methods, and Production Systems

Author(s): Brett Achorn, Daniel Teece, M. Sheelagh T. Carpendale, Mario Costa Sousa, David Ebert, Bruce Gooch, Victoria Interrante, Lisa M. Streit, Oleg Veryovka.
In Collection: Siggraph 2003, ACM Press, 2003.
[BibTeX] Find this paper on Google

Abstract:
Algorithms and numerical methods for interpreting form (silhouettes and shape features), aspects of the viewing and rendering pipeline (texturing, algorithms for scientific illustration, inkline rendering solutions, alternate viewing systems through distortion and deformation), algorithms and techniques for composition and production (composition rules, 2D and 3D interplay, the DeepCanvas system).

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