Non-Photorealistic Computer Graphics Library

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Found 103 item(s) authored in "2003".
Pages [11]: [1] [2] [3] [4] [5] [6] Next Page

Proceedings "Nijimi" Rendering Algorithm for Creating Quality Black Ink Paintings
Qinglian Guo, Tosiyasu L. Kunii.
Computer Graphics International (CGI'03), pp. 152, Tokyo, Japan, July 09 - 11, 2003. [BibTeX]

Article A Developer's Guide to Silhouette Algorithms for Polygonal Models
Tobias Isenberg, Bert Freudenberg, Nick Halper, Stefan Schlechtweg, Thomas Strothotte.
IEEE Computer Graphics and Applications, Vol. 23, No. 4, pp. 28--37, July/August, 2003. [BibTeX]

Article A Directional Stroke Generation Algorithm for Painterly Rendering
Jeong Seob Cha, Young Sup Park, Kyung Hyun Yoon.
LNCS 2669, May, 2003. [BibTeX]

Proceedings A Feature-Based Pencil Drawing Method
Nan Li, Zhiyong Huang.
1st international conference on Computer graphics and interactive techniques in Austalasia and South East Asia, pp. 135-140, 2003. [BibTeX]

Article A Few Good Lines: Suggestive Drawing of 3D Models
Mario Costa Sousa, Przemyslaw Prusinkiewicz.
Computer Graphics Forum, Vol. 22, No. 3, pp. 381--390, September, 2003. [BibTeX]

Proceedings A horizontal stereoscopic projection system for working at the artist studio & Mimesis, the function that made the organ

Author(s): Agueda Simo.
Proceedings: Sketches & applications, SIGGRAPH 2003, 2003.
[BibTeX] Find this paper on Google

Abstract:
Stereoscopy is a very strong emotional and esthetic factor in visual arts and can be greatly explored using stereoscopic projection systems. However, due to their high cost these systems are very restricted to artists. In this sketch, I describe a horizontal stereoscopic projection system, inspired in the "Responsive Workbench" (GMD, Germany) and the "Taula estereoscópica" (UPC, Spain ), that is low cost and can be set up in a small studio. In addition, this system has advantages over vertical projection systems as it is shown in Mimesis, the function that made the organ.

Proceedings A new form of traditional art: visual simulation of Chinese shadow play
Yi-Bo Zhu, Chen-Jia Li, I. Fan Shen, Kwan-Liu Ma, Aleksander Stompel.
SIGGRAPH 2003, Sketches & applications, 2003. [BibTeX]

Proceedings A Non-Photorealistic Camera: Detecting Silhouettes with Multi-flash
Ramesh Raskar, Jingyi Yu, Andrian Ilie.
SIGGRAPH 2003 Technical Sketch, Conference Abstracts and Applications, 2003. [BibTeX]

Technical Report A Paper Model for Real-time Watercolor Simulation
Tom Van Laerhoven, Jori Liesenborgs, Frank Van Reeth.
EDM/LUC, No. TR-LUC-EDM-0403, Diepenbeek, Belgium, 2003. [BibTeX]

Technical Report A Procedural Approach to Style for NPR Line Drawing from 3D models
Stephane Grabli, Frédo Durand, Emmanuel Turquin, François X. Sillion.
INRIA, No. 4724, February, 2003. [BibTeX]

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