"Nijimi" Rendering Algorithm for Creating Quality Black Ink Paintings
Qinglian Guo, Tosiyasu L. Kunii.
Computer Graphics International (CGI'03), pp. 152, Tokyo, Japan, July 09 - 11,
2003. [BibTeX]
A Developer's Guide to Silhouette Algorithms for Polygonal Models
Tobias Isenberg, Bert Freudenberg, Nick Halper, Stefan Schlechtweg, Thomas Strothotte.
IEEE Computer Graphics and Applications, Vol. 23, No. 4, pp. 28--37, July/August,
2003. [BibTeX]
A Directional Stroke Generation Algorithm for Painterly Rendering
Jeong Seob Cha, Young Sup Park, Kyung Hyun Yoon.
LNCS 2669, May,
2003. [BibTeX]
A Feature-Based Pencil Drawing Method
Nan Li, Zhiyong Huang.
1st international conference on Computer graphics and interactive techniques in Austalasia and South East Asia, pp. 135-140,
2003. [BibTeX]
A Few Good Lines: Suggestive Drawing of 3D Models
Mario Costa Sousa, Przemyslaw Prusinkiewicz.
Computer Graphics Forum, Vol. 22, No. 3, pp. 381--390, September,
2003. [BibTeX]
A horizontal stereoscopic projection system for working at the artist studio & Mimesis, the function that made the organ
Agueda Simo.
Sketches & applications, SIGGRAPH 2003,
2003. [BibTeX]
A new form of traditional art: visual simulation of Chinese shadow play
Yi-Bo Zhu, Chen-Jia Li, I. Fan Shen, Kwan-Liu Ma, Aleksander Stompel.
SIGGRAPH 2003, Sketches & applications,
2003. [BibTeX]
A Non-Photorealistic Camera: Detecting Silhouettes with Multi-flash
Ramesh Raskar, Jingyi Yu, Andrian Ilie.
SIGGRAPH 2003 Technical Sketch, Conference Abstracts and Applications,
2003. [BibTeX]
A Paper Model for Real-time Watercolor Simulation
Tom Van Laerhoven, Jori Liesenborgs, Frank Van Reeth.
EDM/LUC, No. TR-LUC-EDM-0403, Diepenbeek, Belgium,
2003. [BibTeX]
A Procedural Approach to Style for NPR Line Drawing from 3D models
Author(s): Stephane Grabli, Frédo Durand, Emmanuel Turquin, François X. Sillion.
Technical Report: INRIA, No. 4724, February,
2003.
[BibTeX]
Abstract:
This paper introduces a procedural approach to non-photorealistic line drawing from 3D
models. The approach is inspired both by procedural shaders in classical rendering and by the power
of procedural modeling. We propose a new image creation model where all operations are controlled
procedurally. A view map describing all relevant support lines in the drawing is first created from the
3d model; a number of style modules operate on this map, by procedurally selecting and chaining
lines before creating strokes and assigning drawing attributes. Two different levels of user control are
provided, ranging from a low-level programming API to a parameterized building-block assembly
mechanism. The resulting drawing system allows very flexible control of all elements of drawing
style: first, different style modules can be applied to different types of lines in a view; second,
stroke attributes are assigned procedurally and can be correlated at will with various scene or view
properties. We illustrate the components of our system and show results of its application.