"Nijimi" Rendering Algorithm for Creating Quality Black Ink Paintings
Qinglian Guo, Tosiyasu L. Kunii.
Computer Graphics International (CGI'03), pp. 152, Tokyo, Japan, July 09 - 11,
2003. [BibTeX]
A Developer's Guide to Silhouette Algorithms for Polygonal Models
Tobias Isenberg, Bert Freudenberg, Nick Halper, Stefan Schlechtweg, Thomas Strothotte.
IEEE Computer Graphics and Applications, Vol. 23, No. 4, pp. 28--37, July/August,
2003. [BibTeX]
A Directional Stroke Generation Algorithm for Painterly Rendering
Author(s): Jeong Seob Cha, Young Sup Park, Kyung Hyun Yoon.
Article: LNCS 2669, May,
2003.
[BibTeX]
Abstract:
This paper presents a brush stroke direction creation method
to distill painterly expressions from picture images. In actual paintings,
each brush stroke has the same directionality in one segmented area,
but directionality changes in the area of image border edges. This study
employed the following methods to implement the directionality of the
brush stroke area by: (1) detecting edge in input images, (2) region splitting
and merging based on quad-tree division method, and (3) composing
a direction map to create brush strokes with the same directionality in
the segmented area. The results of the implementation enabled the simulation
of the directionality of the stroke area shown in actual paintings.
A Feature-Based Pencil Drawing Method
Nan Li, Zhiyong Huang.
1st international conference on Computer graphics and interactive techniques in Austalasia and South East Asia, pp. 135-140,
2003. [BibTeX]
A Few Good Lines: Suggestive Drawing of 3D Models
Mario Costa Sousa, Przemyslaw Prusinkiewicz.
Computer Graphics Forum, Vol. 22, No. 3, pp. 381--390, September,
2003. [BibTeX]
A horizontal stereoscopic projection system for working at the artist studio & Mimesis, the function that made the organ
Agueda Simo.
Sketches & applications, SIGGRAPH 2003,
2003. [BibTeX]
A new form of traditional art: visual simulation of Chinese shadow play
Yi-Bo Zhu, Chen-Jia Li, I. Fan Shen, Kwan-Liu Ma, Aleksander Stompel.
SIGGRAPH 2003, Sketches & applications,
2003. [BibTeX]
A Non-Photorealistic Camera: Detecting Silhouettes with Multi-flash
Ramesh Raskar, Jingyi Yu, Andrian Ilie.
SIGGRAPH 2003 Technical Sketch, Conference Abstracts and Applications,
2003. [BibTeX]
A Paper Model for Real-time Watercolor Simulation
Tom Van Laerhoven, Jori Liesenborgs, Frank Van Reeth.
EDM/LUC, No. TR-LUC-EDM-0403, Diepenbeek, Belgium,
2003. [BibTeX]
A Procedural Approach to Style for NPR Line Drawing from 3D models
Stephane Grabli, Frédo Durand, Emmanuel Turquin, François X. Sillion.
INRIA, No. 4724, February,
2003. [BibTeX]