Non-Photorealistic Computer Graphics Library

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Found 103 item(s) authored in "2003".
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Proceedings "Nijimi" Rendering Algorithm for Creating Quality Black Ink Paintings
Qinglian Guo, Tosiyasu L. Kunii.
Computer Graphics International (CGI'03), pp. 152, Tokyo, Japan, July 09 - 11, 2003. [BibTeX]

Article A Developer's Guide to Silhouette Algorithms for Polygonal Models
Tobias Isenberg, Bert Freudenberg, Nick Halper, Stefan Schlechtweg, Thomas Strothotte.
IEEE Computer Graphics and Applications, Vol. 23, No. 4, pp. 28--37, July/August, 2003. [BibTeX]

Article A Directional Stroke Generation Algorithm for Painterly Rendering
Jeong Seob Cha, Young Sup Park, Kyung Hyun Yoon.
LNCS 2669, May, 2003. [BibTeX]

Proceedings A Feature-Based Pencil Drawing Method

Author(s): Nan Li, Zhiyong Huang.
Proceedings: 1st international conference on Computer graphics and interactive techniques in Austalasia and South East Asia, pp. 135-140, 2003.
[BibTeX] Find this paper on Google

We present a method for generating a pencil drawing from a digital image using the feature geometric attributes obtained by analysis of image moment and texture of each region. Thus, the drawing results represent not only the local region information but also the feature characteristics. It is inspired and devised to correspond to a real pencil drawing process: A painter often divides a scene into regions, observes the distinctive features, and applies the pencil strokes accordingly. We have implemented the method and compared the results with Adobe Photoshop 5.0.

Article A Few Good Lines: Suggestive Drawing of 3D Models
Mario Costa Sousa, Przemyslaw Prusinkiewicz.
Computer Graphics Forum, Vol. 22, No. 3, pp. 381--390, September, 2003. [BibTeX]

Proceedings A horizontal stereoscopic projection system for working at the artist studio & Mimesis, the function that made the organ
Agueda Simo.
Sketches & applications, SIGGRAPH 2003, 2003. [BibTeX]

Proceedings A new form of traditional art: visual simulation of Chinese shadow play
Yi-Bo Zhu, Chen-Jia Li, I. Fan Shen, Kwan-Liu Ma, Aleksander Stompel.
SIGGRAPH 2003, Sketches & applications, 2003. [BibTeX]

Proceedings A Non-Photorealistic Camera: Detecting Silhouettes with Multi-flash
Ramesh Raskar, Jingyi Yu, Andrian Ilie.
SIGGRAPH 2003 Technical Sketch, Conference Abstracts and Applications, 2003. [BibTeX]

Technical Report A Paper Model for Real-time Watercolor Simulation
Tom Van Laerhoven, Jori Liesenborgs, Frank Van Reeth.
EDM/LUC, No. TR-LUC-EDM-0403, Diepenbeek, Belgium, 2003. [BibTeX]

Technical Report A Procedural Approach to Style for NPR Line Drawing from 3D models
Stephane Grabli, Frédo Durand, Emmanuel Turquin, François X. Sillion.
INRIA, No. 4724, February, 2003. [BibTeX]

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