Non-Photorealistic Computer Graphics Library

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Found 103 item(s) authored in "2003".
Pages [11]: [1] [2] [3] [4] [5] [6] Next Page

Proceedings "Nijimi" Rendering Algorithm for Creating Quality Black Ink Paintings

Author(s): Qinglian Guo, Tosiyasu L. Kunii.
Proceedings: Computer Graphics International (CGI'03), pp. 152, Tokyo, Japan, July 09 - 11, 2003.
[BibTeX] Find this paper on Google

Abstract:
The paper presents an interactive painting system for generating high quality and artistic calligraphy characters and black ink paintings. The system is based on our original algorithm that is unique in physically simulating the dynamic diffusion of liquid ink into absorbent painting paper. The algorithm creates remarkably realistic strokes efficiently. For rendering 20 strokes in different size, it takes only 30 seconds on a personal computer, fast enough for interactive performance. By using this system, the users can create realistic strokes with delicate "nijimi"-rendering, "kasure"-rendering effects, which are essential to black ink painting and modern calligraphy.

Article A Developer's Guide to Silhouette Algorithms for Polygonal Models
Tobias Isenberg, Bert Freudenberg, Nick Halper, Stefan Schlechtweg, Thomas Strothotte.
IEEE Computer Graphics and Applications, Vol. 23, No. 4, pp. 28--37, July/August, 2003. [BibTeX]

Article A Directional Stroke Generation Algorithm for Painterly Rendering
Jeong Seob Cha, Young Sup Park, Kyung Hyun Yoon.
LNCS 2669, May, 2003. [BibTeX]

Proceedings A Feature-Based Pencil Drawing Method
Nan Li, Zhiyong Huang.
1st international conference on Computer graphics and interactive techniques in Austalasia and South East Asia, pp. 135-140, 2003. [BibTeX]

Article A Few Good Lines: Suggestive Drawing of 3D Models
Mario Costa Sousa, Przemyslaw Prusinkiewicz.
Computer Graphics Forum, Vol. 22, No. 3, pp. 381--390, September, 2003. [BibTeX]

Proceedings A horizontal stereoscopic projection system for working at the artist studio & Mimesis, the function that made the organ
Agueda Simo.
Sketches & applications, SIGGRAPH 2003, 2003. [BibTeX]

Proceedings A new form of traditional art: visual simulation of Chinese shadow play
Yi-Bo Zhu, Chen-Jia Li, I. Fan Shen, Kwan-Liu Ma, Aleksander Stompel.
SIGGRAPH 2003, Sketches & applications, 2003. [BibTeX]

Proceedings A Non-Photorealistic Camera: Detecting Silhouettes with Multi-flash
Ramesh Raskar, Jingyi Yu, Andrian Ilie.
SIGGRAPH 2003 Technical Sketch, Conference Abstracts and Applications, 2003. [BibTeX]

Technical Report A Paper Model for Real-time Watercolor Simulation
Tom Van Laerhoven, Jori Liesenborgs, Frank Van Reeth.
EDM/LUC, No. TR-LUC-EDM-0403, Diepenbeek, Belgium, 2003. [BibTeX]

Technical Report A Procedural Approach to Style for NPR Line Drawing from 3D models
Stephane Grabli, Frédo Durand, Emmanuel Turquin, François X. Sillion.
INRIA, No. 4724, February, 2003. [BibTeX]

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