Non-Photorealistic Computer Graphics Library

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Found 103 item(s) authored in "2003".
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Misc Non-Photorealistic Rendering
Mike Eissele.
Tutorial T7: Programming Graphics Hardware at EG'03, 2003. [BibTeX]

Proceedings Non-Photorealistic Rendering and Content-Based Image Retrieval
Xiaowen Ji, Zoltan Kato, Zhiyong Huang.
11th Pacific Conference on Computer Graphics and Applications (PG'03), pp. 153, Canmore, Canada, October 08 - 10, 2003. [BibTeX]

Master Thesis Non-Photorealistic Rendering Techniques for Real-Time Character Animation
Jérôme Thoma.
Rheinisch-Westfälische Technische Hochschule Aachen, 2003. [BibTeX]

Article Nonphotorealistic rendering of medical volume data
Feng Dong, Gordon J. Clapworthy, Hai Lin, Meleagros A. Krokos.
IEEE Computer Graphics and Applications, pp. 44--52, July/August, 2003. [BibTeX]

Misc NPR: Art Enhancing Computer Graphics
Laura Tateosian.
December, 2003. [BibTeX]

Article On Realistic Ink Diffusion Synthesis for a Calligraphic Learning System
Chung-Ming Wang, Jiunn-Shyan Lee, Ren-Jie Wang.
International Journal of Computer Processing of Oriental Languages, Vol. 16, No. 2, pp. 105--118, 2003. [BibTeX]

Proceedings OPENNPAR: A System for Developing, Programming, and Designing Non-Photorealistic Animation and Rendering
Nick Halper, Tobias Isenberg, Felix Ritter, Bert Freudenberg, Oscar E. Meruvia Pastor, Stefan Schlechtweg, Thomas Strothotte.
11th Pacific Conference on Computer Graphics and Applications (PG'03), pp. 424, Canmore, Canada, 2003. [BibTeX]

Proceedings Panorama Sketching for PDAs
Roman Zenka, Pavel Slavik.
International Workshop on Mobile Computing (IMC), Rostock, Germany, 2003. [BibTeX]

Proceedings Pen and Ink Pictures from Gray-Scale Photographs
Germán Arroyo, Domingo Martín.
EUROGRAPHICS 2003, Interactive Demos & Posters, 2003. [BibTeX]

Proceedings Pen-and-ink textures for real-time rendering

Author(s): Jennifer Fung, Oleg Veryovka.
Proceedings: Graphics Interface (GI'03), 2003.
[BibTeX] Find this paper on Google

Abstract:
Simulation of a pen-and-ink illustration style in a real-time rendering system is a challenging computer graphics problem. Tonal art maps (TAMs) were recently suggested as a solution to this problem. Unfortunately, only the hatching aspect of pen-and-ink media was addressed thus far. We extend the TAM approach and enable representation of arbitrary textures. We generate TAM images by distributing stroke primitives according to a probability density function. This function is derived from the input image and varies depending on the TAM's scale and tone levels. The resulting depiction of textures approximates various styles of pen-and-ink illustrations such as outlining, stippling, and hatching.

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