Non-Photorealistic Rendering
Mike Eissele.
Tutorial T7: Programming Graphics Hardware at EG'03,
2003. [BibTeX]
Non-Photorealistic Rendering and Content-Based Image Retrieval
Xiaowen Ji, Zoltan Kato, Zhiyong Huang.
11th Pacific Conference on Computer Graphics and Applications (PG'03), pp. 153, Canmore, Canada, October 08 - 10,
2003. [BibTeX]
Non-Photorealistic Rendering Techniques for Real-Time Character Animation
Jérôme Thoma.
Rheinisch-Westfälische Technische Hochschule Aachen,
2003. [BibTeX]
Nonphotorealistic rendering of medical volume data
Feng Dong, Gordon J. Clapworthy, Hai Lin, Meleagros A. Krokos.
IEEE Computer Graphics and Applications, pp. 44--52, July/August,
2003. [BibTeX]
NPR: Art Enhancing Computer Graphics
Laura Tateosian.
December,
2003. [BibTeX]
On Realistic Ink Diffusion Synthesis for a Calligraphic Learning System
Chung-Ming Wang, Jiunn-Shyan Lee, Ren-Jie Wang.
International Journal of Computer Processing of Oriental Languages, Vol. 16, No. 2, pp. 105--118,
2003. [BibTeX]
OPENNPAR: A System for Developing, Programming, and Designing Non-Photorealistic Animation and Rendering
Nick Halper, Tobias Isenberg, Felix Ritter, Bert Freudenberg, Oscar E. Meruvia Pastor, Stefan Schlechtweg, Thomas Strothotte.
11th Pacific Conference on Computer Graphics and Applications (PG'03), pp. 424, Canmore, Canada,
2003. [BibTeX]
Panorama Sketching for PDAs
Author(s): Roman Zenka, Pavel Slavik.
Proceedings: International Workshop on Mobile Computing (IMC), Rostock, Germany,
2003.
[BibTeX]
Abstract:
We present a sketch-based system for creating and modifying 3D scenes on mobile devices (PDAs). The user models the scene by sketching a panoramic image. The
process of 2D sketching is aided by underlying simplified 3D model of the scene. The 3D model provides additional information to the system, allowing 3D-like transformations of the scene objects and automatic shading. The user either creates the 3D model by sketching, or uses an existing one. This turns the PDA
into a portable 3D notepad, useful especially for 3D scene designers. Compared to existing methods for panoramic sketching, our method is optimised for use on
PDAs. Problems with low resolution of PDA screens, low data transfer rates and specific interaction methods are addressed. Limited camera movement enforced by the
panorama becomes an advantage, as it helps the users to navigate easier in the scene.
Pen and Ink Pictures from Gray-Scale Photographs
Germán Arroyo, Domingo Martín.
EUROGRAPHICS 2003, Interactive Demos & Posters,
2003. [BibTeX]
Pen-and-ink textures for real-time rendering
Jennifer Fung, Oleg Veryovka.
Graphics Interface (GI'03),
2003. [BibTeX]