Multiscale Moment-Based Painterly Rendering
Diego Nehab, Luiz Velho.
Proc. of SIBGRAPI 02 (Brazilian Symposium on Computer Graphics and Image Processing),
2002. [BibTeX]
Non-Photorealistic Computer Graphics: Modeling, Rendering and Animation
Thomas Strothotte, Stefan Schlechtweg.
Morgan Kaufmann, Hardcover, 1, June 15,
2002. [BibTeX]
Non-Photorealistic Rendering from Stereo
Alberto Bartesaghi, Guillermo Sapiro.
Institute for Mathematics and its Applications (IMA), Vol. Preprint Series (1895), November,
2002. [BibTeX]
Non-Photorealistic Rendering in Chinese Painting of Animals
Jun-Wei Yeh, Ming Ouhyoung.
Journal of System Simulation, Vol. 14, No. 6, pp. 1220--1224 and pp.1262,
2002. [BibTeX]
Non-Photorealistic Shading in an Educational Game Engine
Author(s): Bert Freudenberg, Maic Masuch.
Proceedings: Production Process of 3D Computer Graphics Applications - Structures, Roles and Tools, Snowbird, Utah, USA, June 1 - 4,
2002.
[BibTeX]
Abstract:
At the University of Magdeburg we use game programming as an on-going topic in practical courses for computer science students. The 3D game engine we use is ``educational'' in at least two senses:Firstly, it's used by students for their projects. Secondly, we used it for a virtual walk-through that was publicly shown in a museum exhibition, educating visitors about archaeology and architecture. One of the interesting questions to ask when using a piece of technology for teaching is if one should solely focus on the state of the art as it stands, or if one should encourage thinking outside of the box. While the former certainly is easier to accomplish, and necessary to lay the foundation for getting known to the field, we try to do the latter, too. In the context of gaming, we try to identify areas that are not yet widely explored by commercial games. One such area is the visual style of games.
Presented at the SIGGRAPH and Eurographics Campfire. Production Process of 3D Computer Graphics Applications - Structures, Roles and Tools. Snowbird, Utah, USA, June 1 - June 4, 2002.
Non-photorealistic Volume Rendering Using Stippling Techniques
Aidong Lu, Christopher Morris, David Ebert, Penny Rheingans, Charles Hansen.
Proceedings of IEEE Visualizaton 2002, pp. 211--218,
2002. [BibTeX]
Nonphotorealistic Visualisation of Multidimensional Datasets
Laura Tateosian.
Graduate Faculty of North Carolina State University,
2002. [BibTeX]
Object-Based Image Editing
William A. Barrett, Alan S. Cheney.
Proc. of SIGGRAPH 02, pp. 777--784,
2002. [BibTeX]
Octree Textures
David Benson, Joel Davis.
Siggraph 02,
2002. [BibTeX]
On the Effects of Haptic Display in Brush and Ink Simulation for Chinese Painting and Calligraphy
Jeng-sheng Yeh, Ting-yu Lien, Ming Ouhyoung.
10th Pacific Conference on Computer Graphics and Applications (PG'02), pp. 439, Tsinghua University, Beijing, October 09 - 11,
2002. [BibTeX]