Projector-guided painting
Matthew Flagg, James M. Rehg.
UIST '06: Proceedings of the 19th annual ACM symposium on User interface software and technology, pp. 235--244, New York, NY, USA, ACM,
2006. [BibTeX]
Real-Time Illustration of Vascular Structures
Felix Ritter, Christian Hansen, Volker Dicken, Olaf Konrad-Verse, Bernhard Preim, Heinz-Otto Peitgen.
IEEE Transactions on Visualization and Computer Graphics, Vol. 12, No. 5, pp. 877--884,
2006. [BibTeX]
Real-Time Pen-and-Ink Illustration of Landscapes
Liviu Coconu, Oliver Deussen, Hans-Christian Hege.
NPAR '06: Proceedings of the 4th international symposium on Non-photorealistic animation and rendering, pp. 27--35, New York, NY, USA, ACM Press,
2006. [BibTeX]
Real-Time Pencil Rendering
Hyunjun Lee, Sungtae Kwon, Seungyong Lee.
NPAR '06: Proceedings of the 4th international symposium on Non-photorealistic animation and rendering, pp. 37--45, New York, NY, USA, ACM Press,
2006. [BibTeX]
Real-Time Rendering of Cartoon Smoke and Clouds
Morgan McGuire, Andi Fein.
NPAR '06: Proceedings of the 4th international symposium on Non-photorealistic animation and rendering, pp. 21--26, New York, NY, USA, June, ACM Press,
2006. [BibTeX]
Real-Time Video Abstraction
Holger Winnemöller, Sven C. Olsen, Bruce Gooch.
ACM Transactions on Graphics (Proc. of SIGGRAPH'06), Vol. 25, No. 3, pp. 1221--1226, July,
2006. [BibTeX]
Real-Time Watercolor for Animation
Thomas Luft, Oliver Deussen.
Journal of Computer Science and Technology, Vol. 21, No. 2, pp. 159--165, March,
2006. [BibTeX]
Real-Time Watercolor Illustrations of Plants Using a Blurred Depth Test
Thomas Luft, Oliver Deussen.
NPAR '06: Proceedings of the 4th international symposium on Non-photorealistic animation and rendering, pp. 11--20, New York, NY, USA, June, ACM Press,
2006. [BibTeX]
Remote Non-photorealistic Rendering of 3D Models on Mobile Devices
Yuezhu Huang, Chenglei Yang, Xiangxu Meng, Xiaoting Wang, Lu Wang.
1st International Symposium on Pervasive Computing and Applications, pp. 364--369,
2006. [BibTeX]
Representation and acquisition models for expressive rendering
Author(s): Pascal Barla.
PhD Thesis: Institut National Polytechnique de Grenoble,
2006.
[BibTeX]
Abstract:
Expressive rendering is a field that emerged around the beginning of the 90s as an
alternative to the common trend in computer graphics to produce ever more realistic
renderings. By producing "non-photorealistic" imagery, researchers tried to mimic
the way artists create paintings and drawings, in order to capture many of these
qualities that differentiate them from photographs. The field grew consequently and
nowadays it is an inherent part of computer graphics, with expressive rendering papers
published in the most important computer graphics conferences and journals,
and even a dedicated biennial symposium since 2000, the International Symposium
on Non-Photorealistic Animation and Rendering (NPAR).
Besides this sudden growth of interest, expressive rendering is still a young research
field and naturally, most of the previous work proposed specific solutions to
specific problems, nearly always imitating traditional techniques. This thesis proposes to investigate expressive rendering from a more principled point of view, through two main issues which will be presented below: representation, or how to balance user interaction and computer automation to give an intended style to a representation; and acquisition, or how to analyse stylistic information input by a user in order to apply it elsewhere in a representation. Before going into greater detail about expressive rendering, we should first direct
our attention to the notion of "realism", from which it tries to depart. To this end,
we briefly consider, in the next section, how the quest of realism evolved in art history, before relating expressive rendering to this evolution. We also give here a first glimpse at the connections that tie human vision to any expressive representation, which will be an underlying theme. Finally, we give an overview of the different parts that constitute this thesis. A deeper description of traditional techniques and related work in expressive rendering can be found in each part.