Non-Photorealistic Computer Graphics Library

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Found 134 item(s) authored in "2004".
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Article Real-time painting with an expressive virtual Chinese brush
Nelson Siu-Hang Chu, Chiew-Lan Tai.
IEEE Computer Graphics and Applications, Vol. 24, No. 5, pp. 76--85, Sept.-Oct., 2004. [BibTeX]

Proceedings Real-time Watercolor Painting on a Distributed Paper Model
Tom Van Laerhoven, Jori Liesenborgs, Frank Van Reeth.
Computer Graphics International (CGI'04), pp. 640--643, 16-19 Jun, 2004. [BibTeX]

Proceedings Remote Line Rendering for Mobile Devices
Joachim Diepstraten, Martin Görke, Thomas Ertl.
Computer Graphics International (CGI'04), 2004. [BibTeX]

Proceedings Rendering Complexity in Computer-Generated Pen-and-Ink Illustrations
Brett Wilson, Kwan-Liu Ma.
3rd International Symposium on Non-Photorealistic Animation and Rendering (NPAR'04), pp. 129--137, 2004. [BibTeX]

Proceedings Rendering Cracks in Batik
Brian Wyvill, M. Sheelagh T. Carpendale, Kees van Overveld.
3rd International Symposium on Non-Photorealistic Animation and Rendering (NPAR'04), pp. 61--69, 2004. [BibTeX]

Proceedings RYAN : Rendering your animation nonlinearly projected
Patrick Coleman, Karan Singh.
3rd International Symposium on Non-Photorealistic Animation and Rendering (NPAR'04), 2004. [BibTeX]

Technical Report Seeing Between the Strokes

Author(s): Tobias Isenberg, Roland Jesse, Oscar E. Meruvia Pastor, Thomas Strothotte.
Technical Report: Department of Computer Science, Otto-von-Guericke University of Magdeburg, No. Technical Report 11/2004, Germany, 2004.
[BibTeX] Find this paper on Google

Abstract:
Non-photorealistic rendering offers a wide range of rendering styles. However, when different styles—in particular, stroke-based techniques—are combined with others to create hybrid renditions often a see-through-effect is caused where background objects can be seen through a newly drawn foreground object. This effect can either be used intentionally to present more than one layer of information at the same time or has to be avoided because it distracts from the rendering. In this work, we attempt an initial discussion of the see-through-effect in illustrations. Thereby, a specific focus is put on stroke-based NPR renditions. In support of this, both ends of the effect are addressed: the intentional use of see-through characteristics as well as avoiding it. By discussing examples for both, we show how to visualize multiple layers of information in a model as well as approaches of avoiding the seethrough- effect for stroke-based NPR rendering.

Article Shape and texture preserved non-photorealistic rendering
Haitao Wang, Jian J. Zhang, Stan Z. Li, Yangsheng Wang.
Computer Animation and Virtual Worlds, Vol. 15, pp. 453--461, 2004. [BibTeX]

Proceedings Silhouette Rendering Based On Stability Measurement
John Brosz, Faramarz Samavati, Mario Costa Sousa.
Spring Conference of Computer Graphics 2004 (SCCG '04), 2004. [BibTeX]

Proceedings Simulation of a 2D Glass Painting using Multi-Pass Non-Photorealistic Rendering Technique
Priti Sehgal, P. S. Grover.
International Conference on Imaging Science Systems and Technology (CISST '04), pp. 279--288, 2004. [BibTeX]

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