Real-time painting with an expressive virtual Chinese brush
Nelson Siu-Hang Chu, Chiew-Lan Tai.
IEEE Computer Graphics and Applications, Vol. 24, No. 5, pp. 76--85, Sept.-Oct.,
2004. [BibTeX]
Real-time Watercolor Painting on a Distributed Paper Model
Tom Van Laerhoven, Jori Liesenborgs, Frank Van Reeth.
Computer Graphics International (CGI'04), pp. 640--643, 16-19 Jun,
2004. [BibTeX]
Remote Line Rendering for Mobile Devices
Joachim Diepstraten, Martin Görke, Thomas Ertl.
Computer Graphics International (CGI'04),
2004. [BibTeX]
Rendering Complexity in Computer-Generated Pen-and-Ink Illustrations
Brett Wilson, Kwan-Liu Ma.
3rd International Symposium on Non-Photorealistic Animation and Rendering (NPAR'04), pp. 129--137,
2004. [BibTeX]
Rendering Cracks in Batik
Brian Wyvill, M. Sheelagh T. Carpendale, Kees van Overveld.
3rd International Symposium on Non-Photorealistic Animation and Rendering (NPAR'04), pp. 61--69,
2004. [BibTeX]
RYAN : Rendering your animation nonlinearly projected
Patrick Coleman, Karan Singh.
3rd International Symposium on Non-Photorealistic Animation and Rendering (NPAR'04),
2004. [BibTeX]
Seeing Between the Strokes
Author(s): Tobias Isenberg, Roland Jesse, Oscar E. Meruvia Pastor, Thomas Strothotte.
Technical Report: Department of Computer Science, Otto-von-Guericke University of Magdeburg, No. Technical Report 11/2004, Germany,
2004.
[BibTeX]
Abstract:
Non-photorealistic rendering offers a wide range of rendering styles. However, when
different styles—in particular, stroke-based techniques—are combined with others to
create hybrid renditions often a see-through-effect is caused where background objects
can be seen through a newly drawn foreground object. This effect can either be used
intentionally to present more than one layer of information at the same time or has to
be avoided because it distracts from the rendering.
In this work, we attempt an initial discussion of the see-through-effect in illustrations.
Thereby, a specific focus is put on stroke-based NPR renditions. In support of this,
both ends of the effect are addressed: the intentional use of see-through characteristics
as well as avoiding it. By discussing examples for both, we show how to visualize
multiple layers of information in a model as well as approaches of avoiding the seethrough-
effect for stroke-based NPR rendering.
Shape and texture preserved non-photorealistic rendering
Haitao Wang, Jian J. Zhang, Stan Z. Li, Yangsheng Wang.
Computer Animation and Virtual Worlds, Vol. 15, pp. 453--461,
2004. [BibTeX]
Silhouette Rendering Based On Stability Measurement
John Brosz, Faramarz Samavati, Mario Costa Sousa.
Spring Conference of Computer Graphics 2004 (SCCG '04),
2004. [BibTeX]
Simulation of a 2D Glass Painting using Multi-Pass Non-Photorealistic Rendering Technique
Priti Sehgal, P. S. Grover.
International Conference on Imaging Science Systems and Technology (CISST '04), pp. 279--288,
2004. [BibTeX]