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Proceedings Simulation of a 2D Glass Painting using Multi-Pass Non-Photorealistic Rendering Technique

Author(s): Priti Sehgal, P. S. Grover.
Proceedings: International Conference on Imaging Science Systems and Technology (CISST '04), pp. 279--288, 2004.
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Abstract:
In this paper, we present findings of our research on non-photorealistic method for computer generated glass painting, widely used for decoration purposes. We have attempted to simulate a glass painting by using a multi-pass rendering technique. The simulation involves the creation of wrinked aluminium foil texture as the background, simulation of a glass surface, creation of procedural textures for generating glass colors and creation of raised thick black outlines. The outlines are created by two bump mapping techniques, their results are compared and a technique is proposed that can simulate thick, embossed outlines with a hand drawn appearance in optimized time. The specular effect is achieved by reflection mapping on per-pixel basis. Finally, the simulated results are compared with a photograph of hand made glass painting.

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