Non-Photorealistic Computer Graphics Library

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Found 134 item(s) authored in "2004".
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Article Real-time painting with an expressive virtual Chinese brush
Nelson Siu-Hang Chu, Chiew-Lan Tai.
IEEE Computer Graphics and Applications, Vol. 24, No. 5, pp. 76--85, Sept.-Oct., 2004. [BibTeX]

Proceedings Real-time Watercolor Painting on a Distributed Paper Model
Tom Van Laerhoven, Jori Liesenborgs, Frank Van Reeth.
Computer Graphics International (CGI'04), pp. 640--643, 16-19 Jun, 2004. [BibTeX]

Proceedings Remote Line Rendering for Mobile Devices
Joachim Diepstraten, Martin Görke, Thomas Ertl.
Computer Graphics International (CGI'04), 2004. [BibTeX]

Proceedings Rendering Complexity in Computer-Generated Pen-and-Ink Illustrations
Brett Wilson, Kwan-Liu Ma.
3rd International Symposium on Non-Photorealistic Animation and Rendering (NPAR'04), pp. 129--137, 2004. [BibTeX]

Proceedings Rendering Cracks in Batik
Brian Wyvill, M. Sheelagh T. Carpendale, Kees van Overveld.
3rd International Symposium on Non-Photorealistic Animation and Rendering (NPAR'04), pp. 61--69, 2004. [BibTeX]

Proceedings RYAN : Rendering your animation nonlinearly projected
Patrick Coleman, Karan Singh.
3rd International Symposium on Non-Photorealistic Animation and Rendering (NPAR'04), 2004. [BibTeX]

Technical Report Seeing Between the Strokes
Tobias Isenberg, Roland Jesse, Oscar E. Meruvia Pastor, Thomas Strothotte.
Department of Computer Science, Otto-von-Guericke University of Magdeburg, No. Technical Report 11/2004, Germany, 2004. [BibTeX]

Article Shape and texture preserved non-photorealistic rendering
Haitao Wang, Jian J. Zhang, Stan Z. Li, Yangsheng Wang.
Computer Animation and Virtual Worlds, Vol. 15, pp. 453--461, 2004. [BibTeX]

Proceedings Silhouette Rendering Based On Stability Measurement

Author(s): John Brosz, Faramarz Samavati, Mario Costa Sousa.
Proceedings: Spring Conference of Computer Graphics 2004 (SCCG '04), 2004.
[BibTeX] Find this paper on Google

Abstract:
A better silhouette for a mesh can be rendered if we take into account the stability of edges inside and outside the current silhouette. Using the dot product between the normal and the viewing direction we can measure this stability. This gives us two types of edges: silhouette and non-silhouette and an associated stability of each. We apply this classification and stability measure to achieve several different styles of rendering as well as temporal frame coherence.

Proceedings Simulation of a 2D Glass Painting using Multi-Pass Non-Photorealistic Rendering Technique
Priti Sehgal, P. S. Grover.
International Conference on Imaging Science Systems and Technology (CISST '04), pp. 279--288, 2004. [BibTeX]

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