Real-time painting with an expressive virtual Chinese brush
Nelson Siu-Hang Chu, Chiew-Lan Tai.
IEEE Computer Graphics and Applications, Vol. 24, No. 5, pp. 76--85, Sept.-Oct.,
2004. [BibTeX]
Real-time Watercolor Painting on a Distributed Paper Model
Tom Van Laerhoven, Jori Liesenborgs, Frank Van Reeth.
Computer Graphics International (CGI'04), pp. 640--643, 16-19 Jun,
2004. [BibTeX]
Remote Line Rendering for Mobile Devices
Joachim Diepstraten, Martin Görke, Thomas Ertl.
Computer Graphics International (CGI'04),
2004. [BibTeX]
Rendering Complexity in Computer-Generated Pen-and-Ink Illustrations
Brett Wilson, Kwan-Liu Ma.
3rd International Symposium on Non-Photorealistic Animation and Rendering (NPAR'04), pp. 129--137,
2004. [BibTeX]
Rendering Cracks in Batik
Brian Wyvill, M. Sheelagh T. Carpendale, Kees van Overveld.
3rd International Symposium on Non-Photorealistic Animation and Rendering (NPAR'04), pp. 61--69,
2004. [BibTeX]
RYAN : Rendering your animation nonlinearly projected
Patrick Coleman, Karan Singh.
3rd International Symposium on Non-Photorealistic Animation and Rendering (NPAR'04),
2004. [BibTeX]
Seeing Between the Strokes
Tobias Isenberg, Roland Jesse, Oscar E. Meruvia Pastor, Thomas Strothotte.
Department of Computer Science, Otto-von-Guericke University of Magdeburg, No. Technical Report 11/2004, Germany,
2004. [BibTeX]
Shape and texture preserved non-photorealistic rendering
Author(s): Haitao Wang, Jian J. Zhang, Stan Z. Li, Yangsheng Wang.
Article: Computer Animation and Virtual Worlds, Vol. 15, pp. 453--461,
2004.
[BibTeX]
Abstract:
Two approaches, image-space and object-space, exist for non-photorealistic rendering
(NPR). The object-space approach has an advantage that it is able to access the 3D shape information of the scene with a 3D model. In this paper, we present a non-stroke based image-space technique that has the strength similar to that of the object-space approach, but without involving explicit 3D models. The basic idea is to factorise the Lambertian model to obtain the shape and texture information implicitly contained in the image. We also develop a specific anisotropic low-pass image filter, which can smooth an image without blurring important features. With the developed techniques, we present two NPR styles, the sketching style and the painting style. Although our work does not aim to mimic any specific existing art form, the sketching style can generate effects similar to those of the pen-and-ink and the painting style is able to produce the colour permeating effects of watercolour.
Silhouette Rendering Based On Stability Measurement
John Brosz, Faramarz Samavati, Mario Costa Sousa.
Spring Conference of Computer Graphics 2004 (SCCG '04),
2004. [BibTeX]
Simulation of a 2D Glass Painting using Multi-Pass Non-Photorealistic Rendering Technique
Priti Sehgal, P. S. Grover.
International Conference on Imaging Science Systems and Technology (CISST '04), pp. 279--288,
2004. [BibTeX]