Non-Photorealistic Computer Graphics Library

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Found 134 item(s) authored in "2004".
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Article Real-time painting with an expressive virtual Chinese brush
Nelson Siu-Hang Chu, Chiew-Lan Tai.
IEEE Computer Graphics and Applications, Vol. 24, No. 5, pp. 76--85, Sept.-Oct., 2004. [BibTeX]

Proceedings Real-time Watercolor Painting on a Distributed Paper Model
Tom Van Laerhoven, Jori Liesenborgs, Frank Van Reeth.
Computer Graphics International (CGI'04), pp. 640--643, 16-19 Jun, 2004. [BibTeX]

Proceedings Remote Line Rendering for Mobile Devices
Joachim Diepstraten, Martin Görke, Thomas Ertl.
Computer Graphics International (CGI'04), 2004. [BibTeX]

Proceedings Rendering Complexity in Computer-Generated Pen-and-Ink Illustrations
Brett Wilson, Kwan-Liu Ma.
3rd International Symposium on Non-Photorealistic Animation and Rendering (NPAR'04), pp. 129--137, 2004. [BibTeX]

Proceedings Rendering Cracks in Batik
Brian Wyvill, M. Sheelagh T. Carpendale, Kees van Overveld.
3rd International Symposium on Non-Photorealistic Animation and Rendering (NPAR'04), pp. 61--69, 2004. [BibTeX]

Proceedings RYAN : Rendering your animation nonlinearly projected

Author(s): Patrick Coleman, Karan Singh.
Proceedings: 3rd International Symposium on Non-Photorealistic Animation and Rendering (NPAR'04), 2004.
[BibTeX] Find this paper on Google

Abstract:
Artistic rendering is an important research area in Computer Graphics, yet relatively little attention has been paid to the projective properties of computer generated scenes. Motivated by the surreal storyboard of an animation in production--Ryan--this paper describes interactive techniques to control and render scenes using nonlinear projections. The paper makes three contributions. First, we present a novel approach to distorting scene geometry such that when viewed through a standard linear perspective camera, the scene appears nonlinearly projected. Second, we describe a framework for the interactive authoring of nonlinear projections defined as a combination of scene constraints and a number of linear perspective cameras. Finally, we address the impact of nonlinear projection on rendering and explore various illumination effects. These techniques, implemented in Maya and used in the production of the animation Ryan, demonstrate how geometric and rendering effects resulting from nonlinear projections can be seamlessly introduced into current production pipelines.

Technical Report Seeing Between the Strokes
Tobias Isenberg, Roland Jesse, Oscar E. Meruvia Pastor, Thomas Strothotte.
Department of Computer Science, Otto-von-Guericke University of Magdeburg, No. Technical Report 11/2004, Germany, 2004. [BibTeX]

Article Shape and texture preserved non-photorealistic rendering
Haitao Wang, Jian J. Zhang, Stan Z. Li, Yangsheng Wang.
Computer Animation and Virtual Worlds, Vol. 15, pp. 453--461, 2004. [BibTeX]

Proceedings Silhouette Rendering Based On Stability Measurement
John Brosz, Faramarz Samavati, Mario Costa Sousa.
Spring Conference of Computer Graphics 2004 (SCCG '04), 2004. [BibTeX]

Proceedings Simulation of a 2D Glass Painting using Multi-Pass Non-Photorealistic Rendering Technique
Priti Sehgal, P. S. Grover.
International Conference on Imaging Science Systems and Technology (CISST '04), pp. 279--288, 2004. [BibTeX]

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