Real-time painting with an expressive virtual Chinese brush
Nelson Siu-Hang Chu, Chiew-Lan Tai.
IEEE Computer Graphics and Applications, Vol. 24, No. 5, pp. 76--85, Sept.-Oct.,
2004. [BibTeX]
Real-time Watercolor Painting on a Distributed Paper Model
Tom Van Laerhoven, Jori Liesenborgs, Frank Van Reeth.
Computer Graphics International (CGI'04), pp. 640--643, 16-19 Jun,
2004. [BibTeX]
Remote Line Rendering for Mobile Devices
Joachim Diepstraten, Martin Görke, Thomas Ertl.
Computer Graphics International (CGI'04),
2004. [BibTeX]
Rendering Complexity in Computer-Generated Pen-and-Ink Illustrations
Author(s): Brett Wilson, Kwan-Liu Ma.
Proceedings: 3rd International Symposium on Non-Photorealistic Animation and Rendering (NPAR'04), pp. 129--137,
2004.
[BibTeX]
Abstract:
We present a method to aid in the generation of pen-and-ink style
renderings of complex geometry. Most illustration algorithms focus
on rendering a small number of surfaces with as much detail
and expression as possible. These methods break down when the
scene is composed of many small, overlapping details that are not
individually resolvable. We propose a hybrid 2D/3D pipeline that
incorporates image processing with the full scene geometry to extract
regions which may require special handling. For silhouette
renderings, grayscale value is matched to a sample rendering while
preserving important edges and texture. For hatched areas, the approximate
surface properties of each logical region is represented.
The result is an image that is more clear for informative purposes,
and more artistic for aesthetic purposes.
Rendering Cracks in Batik
Brian Wyvill, M. Sheelagh T. Carpendale, Kees van Overveld.
3rd International Symposium on Non-Photorealistic Animation and Rendering (NPAR'04), pp. 61--69,
2004. [BibTeX]
RYAN : Rendering your animation nonlinearly projected
Patrick Coleman, Karan Singh.
3rd International Symposium on Non-Photorealistic Animation and Rendering (NPAR'04),
2004. [BibTeX]
Seeing Between the Strokes
Tobias Isenberg, Roland Jesse, Oscar E. Meruvia Pastor, Thomas Strothotte.
Department of Computer Science, Otto-von-Guericke University of Magdeburg, No. Technical Report 11/2004, Germany,
2004. [BibTeX]
Shape and texture preserved non-photorealistic rendering
Haitao Wang, Jian J. Zhang, Stan Z. Li, Yangsheng Wang.
Computer Animation and Virtual Worlds, Vol. 15, pp. 453--461,
2004. [BibTeX]
Silhouette Rendering Based On Stability Measurement
John Brosz, Faramarz Samavati, Mario Costa Sousa.
Spring Conference of Computer Graphics 2004 (SCCG '04),
2004. [BibTeX]
Simulation of a 2D Glass Painting using Multi-Pass Non-Photorealistic Rendering Technique
Priti Sehgal, P. S. Grover.
International Conference on Imaging Science Systems and Technology (CISST '04), pp. 279--288,
2004. [BibTeX]