An interface for the interactive design of artistic screens
N. Rudaz, Roger D. Hersch, Victor Ostromoukhov.
Electronic Publishing, Artistic Imaging and Digital Typography, Springer Verlag, Lecture Notes in Computer Science 1375, pp. 1--10,
1998. [BibTeX]
Artistic Halftoning - Between Technology and Art
Victor Ostromoukhov.
SPIE Vol. 3963, pp. 489--509,
2000. [BibTeX]
Artistic Screening
Victor Ostromoukhov, Roger D. Hersch.
Siggraph 95,
1995. [BibTeX]
Decoupling Strokes and High-Level Attributes for Interactive Traditional Drawing
Frédo Durand, Victor Ostromoukhov, Matthew Miller, Francois Duranleau, Julie Dorsey.
Eurographics Workshop on Rendering 2001,
2001. [BibTeX]
Digital Facial Engraving
Victor Ostromoukhov.
SIGGRAPH 99,
1999. [BibTeX]
Hatching by Example: a Statistical Approach
Author(s): Pierre-Marc Jodoin, Emric Epstein, Martin Granger-Piche, Victor Ostromoukhov.
Proceedings: 2nd International Symposium on Non-Photorealistic Animation and Rendering (NPAR'02), Annecy, France, June 3-5,
2002.
[BibTeX]
Abstract:
We present a new approach to synthetic (computer-aided) drawing
with patches of strokes. Grouped strokes convey the local intensity
level that is desired in drawing. The key point of our approach is
learning by example: the system does not know a priori the distribution
of the strokes. Instead, by analyzing a sample (training)
patch of strokes, our system is able to synthesize freely an arbitrary
sequence of strokes that “looks like” the given sample. Strokes are
considered as parametrical curves represented by a vector of random
variables following a Markovian distribution. Our method is
based on Shannon’s N-gram approach and is a direct extension of
Efros’s texture synthesis models [EL99; EF01]. Nevertheless, one
major difference between our method and traditional texture synthesis
is the use of such curves as a basic element instead of pixels.
We define a statistical metric for comparison between different
patches containing various layouts of strokes. We hope that our
method performs a first step towards capturing a very difficult notion
of style in drawing – hatching style in our case. We illustrate
our method by varied examples, ranging from typical hatching in
traditional drawing to highly heterogeneous sets of strokes.
Mathematical Tools for Computer-Generated Ornamental Patterns
Victor Ostromoukhov.
Electronic Publishing, Artistic Imaging and Digital Typography, Lecture Notes in Computer Science 1375, Springer Verlag, pp. 193--223,
1998. [BibTeX]
Multi-Color and Artistic Dithering
Victor Ostromoukhov, Roger D. Hersch.
Computer Graphics Proceedings, Annual Conference Series, pp. 425--432,
1999. [BibTeX]
Non-Photorealistic Rendering of Hair for Animated Cartoons
Martin Côté, Pierre-Marc Jodoin, Charles Donohue, Victor Ostromoukhov.
GRAPHICON 04,
2004. [BibTeX]
Perceptual and Artistic Principles for Effective Computer Depiction
Maneesh Agrawala, Frédo Durand, Bruce Gooch, Victoria Interrante, Victor Ostromoukhov, Denis Zorin.
SIGGRAPH 2002, ACM Press, Course #13, San Antonio, Texas,
2002. [BibTeX]