A Suggestive Interface for 3D Drawing
Takeo Igarashi, John F. Hughes.
14th annual ACM symposium on User interface software and technology (UIST'01), pp. 173--181, Orlando, Florida, November 11-14,
2001. [BibTeX]
An Interface for Sketching 3D Curves
Jonathan M. Cohen, Lee Markosian, Robert C. Zeleznik, John F. Hughes, Ronen Barzel.
Proceedings of the 1999 ACM Symposium on Interactive 3D Graphics, pp. 17--21,
1999. [BibTeX]
Art-Based Rendering of Fur, Grass, and Trees
Michael A. Kowalski, Lee Markosian, J.D. Northrup, Lubomir D. Bourdev, Ronen Barzel, Loring S. Holden, John F. Hughes.
Proceedings of Siggraph 99,
1999. [BibTeX]
Art-based Rendering with Continuous Levels of Detail
Author(s): Lee Markosian, Barbara J. Meier, Michael A. Kowalski, Loring S. Holden, J.D. Northrup, John F. Hughes.
Proceedings: 1st International Symposium on Non-Photorealistic Animation and Rendering (NPAR'00), pp. 59--66, Annecy, France, June 05 - 07,
2000.
[BibTeX]
Abstract:
In previous work [6], we presented an algorithm for rendering virtual
scenes using art-based styles. We demonstrated the ability to
render fur, grass, and trees in a stylized manner that evoked the
complexity of these textures without representing all their components
explicitly. We achieved this with stroke-based procedural textures
that generated detail elements, or graftals, just as needed.
Our implementation had several drawbacks. First, each new graftal
texture required a procedural implementation that included writing
code. Also, graftals were regenerated in each frame in a way
that led to excessive introduction and elimination of graftals even
for small changes in camera parameters. Lastly, our system provided
no way to continuously vary the properties of graftals, including
color, size, or stroke width. Such an ability could be used
to achieve better frame-to-frame coherence, or more generally to
animate graftals.
In this paper, we present a new framework for graftal textures that
addresses these issues. Our new framework allows all major decisions
about graftal look and behavior to be specified in a text file
that can be edited by a designer. We have achieved greater frameto-
frame coherence by using graftals that remain in fixed positions
on the model surface. The look and behavior of graftals as they
appear or disappear can now be animated to create smooth transitions.
Finally, we introduce the concept of tufts which manage the
multiresolution behavior of graftals according to the specifications
of the scene designer.
Hardware-Determined Feature Edges
Morgan McGuire, John F. Hughes.
3rd International Symposium on Non-Photorealistic Animation and Rendering (NPAR'04), pp. 35-147,
2004. [BibTeX]
Harold: A World Made of Drawings
Jonathan M. Cohen, John F. Hughes, Robert C. Zeleznik.
1st International Symposium on Non-Photorealistic Animation and Rendering (NPAR'00), pp. 83--90, Annecy, France, June 05 - 07,
2000. [BibTeX]
Multiperspective Panoramas for Cel Animation
Daniel Wood, Adam Finkelstein, Craig E. Thayer, John F. Hughes, David H. Salesin.
SIGGRAPH '97, pp. 243--250, Aug,
1997. [BibTeX]
Orientable Textures for Image-Based Pen-and-Ink Illustration
Michael P. Salisbury, Michael Wong, John F. Hughes, David H. Salesin.
SIGGRAPH '97: Proceedings of the 24th annual conference on Computer graphics and interactive techniques, pp. 401--406, New York, NY, USA, ACM Press/Addison-Wesley Publishing Co.,
1997. [BibTeX]
Rapid Approximate Silhouette Rendering of Implicit Surfaces
David J. Bremer, John F. Hughes.
Proceedings of Implicit Surfaces '98, pp. 155--164, June,
1998. [BibTeX]
Real-Time Nonphotorealistic Rendering
Lee Markosian, Michael A. Kowalski, Samuel J. Trychin, Lubomir D. Bourdev, Daniel Goldstein, John F. Hughes.
ACM Siggraph 97, Annual Conference Series 1997, pp. 415--420, August,
1997. [BibTeX]