Non-Photorealistic Computer Graphics Library

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Found 13 item(s) authored by "John F. Hughes" .
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Proceedings A Suggestive Interface for 3D Drawing
Takeo Igarashi, John F. Hughes.
14th annual ACM symposium on User interface software and technology (UIST'01), pp. 173--181, Orlando, Florida, November 11-14, 2001. [BibTeX]

Proceedings An Interface for Sketching 3D Curves
Jonathan M. Cohen, Lee Markosian, Robert C. Zeleznik, John F. Hughes, Ronen Barzel.
Proceedings of the 1999 ACM Symposium on Interactive 3D Graphics, pp. 17--21, 1999. [BibTeX]

Proceedings Art-Based Rendering of Fur, Grass, and Trees
Michael A. Kowalski, Lee Markosian, J.D. Northrup, Lubomir D. Bourdev, Ronen Barzel, Loring S. Holden, John F. Hughes.
Proceedings of Siggraph 99, 1999. [BibTeX]

Proceedings Art-based Rendering with Continuous Levels of Detail
Lee Markosian, Barbara J. Meier, Michael A. Kowalski, Loring S. Holden, J.D. Northrup, John F. Hughes.
1st International Symposium on Non-Photorealistic Animation and Rendering (NPAR'00), pp. 59--66, Annecy, France, June 05 - 07, 2000. [BibTeX]

Proceedings Hardware-Determined Feature Edges
Morgan McGuire, John F. Hughes.
3rd International Symposium on Non-Photorealistic Animation and Rendering (NPAR'04), pp. 35-147, 2004. [BibTeX]

Proceedings Harold: A World Made of Drawings
Jonathan M. Cohen, John F. Hughes, Robert C. Zeleznik.
1st International Symposium on Non-Photorealistic Animation and Rendering (NPAR'00), pp. 83--90, Annecy, France, June 05 - 07, 2000. [BibTeX]

Proceedings Multiperspective Panoramas for Cel Animation

Author(s): Daniel Wood, Adam Finkelstein, Craig E. Thayer, John F. Hughes, David H. Salesin.
Proceedings: SIGGRAPH '97, pp. 243--250, Aug, 1997.
[BibTeX] Find this paper on Google

Abstract:
We describe a new approach for simulating apparent camera motion through a 3D environment. The approach is motivated by a traditional technique used in 2D cel animation, in which a single background image, which we call a multiperspective panorama, is used to incorporate multiple views of a 3D environment as seen from along a given camera path. When viewed through a small moving window, the panorama produces the illusion of 3D motion. In this paper, we explore how such panoramas can be designed by computer, and we examine their application to cel animation in particular. Multiperspective panoramas should also be useful for any application in which predefined camera moves are applied to 3D scenes, including virtual reality fly-throughs, computer games, and architectural walk-throughs.

Proceedings Orientable Textures for Image-Based Pen-and-Ink Illustration
Michael P. Salisbury, Michael Wong, John F. Hughes, David H. Salesin.
SIGGRAPH '97: Proceedings of the 24th annual conference on Computer graphics and interactive techniques, pp. 401--406, New York, NY, USA, ACM Press/Addison-Wesley Publishing Co., 1997. [BibTeX]

Proceedings Rapid Approximate Silhouette Rendering of Implicit Surfaces
David J. Bremer, John F. Hughes.
Proceedings of Implicit Surfaces '98, pp. 155--164, June, 1998. [BibTeX]

Proceedings Real-Time Nonphotorealistic Rendering
Lee Markosian, Michael A. Kowalski, Samuel J. Trychin, Lubomir D. Bourdev, Daniel Goldstein, John F. Hughes.
ACM Siggraph 97, Annual Conference Series 1997, pp. 415--420, August, 1997. [BibTeX]

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