A Suggestive Interface for 3D Drawing
Takeo Igarashi, John F. Hughes.
14th annual ACM symposium on User interface software and technology (UIST'01), pp. 173--181, Orlando, Florida, November 11-14,
2001. [BibTeX]
An Interface for Sketching 3D Curves
Jonathan M. Cohen, Lee Markosian, Robert C. Zeleznik, John F. Hughes, Ronen Barzel.
Proceedings of the 1999 ACM Symposium on Interactive 3D Graphics, pp. 17--21,
1999. [BibTeX]
Art-Based Rendering of Fur, Grass, and Trees
Michael A. Kowalski, Lee Markosian, J.D. Northrup, Lubomir D. Bourdev, Ronen Barzel, Loring S. Holden, John F. Hughes.
Proceedings of Siggraph 99,
1999. [BibTeX]
Art-based Rendering with Continuous Levels of Detail
Lee Markosian, Barbara J. Meier, Michael A. Kowalski, Loring S. Holden, J.D. Northrup, John F. Hughes.
1st International Symposium on Non-Photorealistic Animation and Rendering (NPAR'00), pp. 59--66, Annecy, France, June 05 - 07,
2000. [BibTeX]
Hardware-Determined Feature Edges
Morgan McGuire, John F. Hughes.
3rd International Symposium on Non-Photorealistic Animation and Rendering (NPAR'04), pp. 35-147,
2004. [BibTeX]
Harold: A World Made of Drawings
Author(s): Jonathan M. Cohen, John F. Hughes, Robert C. Zeleznik.
Proceedings: 1st International Symposium on Non-Photorealistic Animation and Rendering (NPAR'00), pp. 83--90, Annecy, France, June 05 - 07,
2000.
[BibTeX]
Abstract:
The problem of interactively creating 3D scenes from 2D input is a
compelling one, and recent progress has been exciting. We present
our system, Harold,which combines ideas from existing techniques
and introduces new concepts to make an interactive system for creating
3D worlds. The interface paradigm in Harold is drawing: all
objects are created simply by drawing them with a 2D input device.
Most of the 3D objects in Harold are collections of planar
strokes that are reoriented in a view-dependent way as the camera
moves through the world. Virtual worlds created in Harold are
rendered with a stroke-based system so that a world will maintain
a hand-drawn appearance as the user navigates through it. Harold
is not suitable for representing certain classes of 3D objects, especially
geometrically regular or extremely asymmetric objects.However,
Harold supports a large enough class of objects that a user can
rapidly create expressive and visually rich 3D worlds.
Multiperspective Panoramas for Cel Animation
Daniel Wood, Adam Finkelstein, Craig E. Thayer, John F. Hughes, David H. Salesin.
SIGGRAPH '97, pp. 243--250, Aug,
1997. [BibTeX]
Orientable Textures for Image-Based Pen-and-Ink Illustration
Michael P. Salisbury, Michael Wong, John F. Hughes, David H. Salesin.
SIGGRAPH '97: Proceedings of the 24th annual conference on Computer graphics and interactive techniques, pp. 401--406, New York, NY, USA, ACM Press/Addison-Wesley Publishing Co.,
1997. [BibTeX]
Rapid Approximate Silhouette Rendering of Implicit Surfaces
David J. Bremer, John F. Hughes.
Proceedings of Implicit Surfaces '98, pp. 155--164, June,
1998. [BibTeX]
Real-Time Nonphotorealistic Rendering
Lee Markosian, Michael A. Kowalski, Samuel J. Trychin, Lubomir D. Bourdev, Daniel Goldstein, John F. Hughes.
ACM Siggraph 97, Annual Conference Series 1997, pp. 415--420, August,
1997. [BibTeX]