Non-Photorealistic Computer Graphics Library

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Found 31 item(s) authored in "2007".
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Proceedings 3D collage: expressive non-realistic modeling
Ran Gal, Olga Sorkine, Tiberiu Popa, Alla Sheffer, Daniel Cohen-Or.
NPAR '07: Proceedings of the 5th international symposium on Non-photorealistic animation and rendering, pp. 7--14, New York, NY, USA, ACM, 2007. [BibTeX]

Proceedings A GPU-based method for real-time simulation of Eastern painting
The Kiet Lu, Zhiyong Huang.
GRAPHITE '07: Proceedings of the 5th international conference on Computer graphics and interactive techniques in Australia and Southeast Asia, pp. 111--118, ACM, 2007. [BibTeX]

Proceedings A Method for Cartoon-Style Rendering of Liquid Animations
Ashley M. Eden, Adam W. Bargteil, Tolga G. Goktekin, Sarah Beth Eisinger, James F. O'Brien.
GI '07: Proceedings of Graphics Interface 2007, pp. 51--55, May, 2007. [BibTeX]

Proceedings A Non-Photorealistic Rendering Images By A Handheld Device
Lin Hsin Hsin.
11th International Conference on Information Visualization (IV '07), pp. 845--849, 2007. [BibTeX]

Article An Educational Non-Photorealistic Rendering System Using 2D Images by Java Programming
Kunio Kondo, Tomoyuki Nishita, Hisashi Sato, Koichi Matsuda.
Journal for Geometry and Graphics, Vol. 11, No. 2, pp. 237--247, 2007. [BibTeX]

Master Thesis Apparent ridges for line drawing

Author(s): Tilke Judd.
Master Thesis: Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 2007.
[BibTeX] [DOI] Find this paper on Google

Abstract:
Non-photorealistic line drawing depicts 3D shapes through the rendering of feature lines. A number of characterizations of relevant lines have been proposed but none of these definitions alone seem to capture all visually-relevant lines. We introduce a new definition of feature lines based on two perceptual observations. First, human perception is sensitive to the variation of shading, and since shape perception is little affected by lighting and reflectance modification, we should focus on normal variation. Second, view-dependent lines better convey the shape of smooth surfaces better than view-independent lines. From this we define view-dependent curvature as the variation of the surface normal with respect to a viewing screen plane, and apparent ridges as the locus points of the maximum of the view-dependent curvature. We derive the equation for apparent ridges and present a new algorithm to render line drawings of 3D meshes. We show that our apparent ridges encompass or enhance aspects of several other feature lines. Description: Thesis (S.M.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 2007.Includes bibliographical references (p. 69-72). URI: http://hdl.handle.net/1721.1/38669 Keywords: Electrical Engineering and Computer Science.

Proceedings Apparent ridges for line drawing
Tilke Judd, Frédo Durand, Edward Adelson.
SIGGRAPH '07: ACM SIGGRAPH 2007 papers, pp. 19, ACM, 2007. [BibTeX]

Article Artistic Edge and Corner Enhancing Smoothing
Giuseppe Papari, Nicolai Petkov, Patrizio Campisi.
IEEE Transactions on Image Processing, Vol. 16, No. 10, pp. 2449--2462, October, 2007. [BibTeX]

Proceedings Coherent Line Drawing
Henry Kang, Seungyong Lee, Charles K. Chui.
5th International Symposium on Non-Photorealistic Animation (NPAR'07), 2007. [BibTeX]

Article Computer aided generation of stylized maps
Neeharika Adabala, Manik Varma, Kentaro Toyama.
Computer Animation and Virtual Worlds, Vol. 18, No. 2, pp. 133--140, 2007. [BibTeX]

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