Non-Photorealistic Computer Graphics Library

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Found 12 item(s) authored in "1997".
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Proceedings Calligraphic Character Synthesis using Brush Model
Horace H. S. Ip, Helena T. F. Wong.
Computer Graphics International, pp. 13, Hasselt and Diepenbeek, Belgium, June 23 - 27, 1997. [BibTeX]

Proceedings Computer-Generated Watercolor
Cassidy J. Curtis, Sean E. Anderson, Joshua E. Seims, Kurt W. Fleischer, David H. Salesin.
Proceedings of the 24th annual conference on Computer graphics and interactive techniques (SIGGRAPH'97), pp. 421--430, New York, NY, USA, ACM Press/Addison-Wesley Publishing Co., 1997. [BibTeX]

Proceedings daLi! - Drawing Animated Lines!
Maic Masuch, Stefan Schlechtweg, Bert Schönwälder.
Simulation and Animation '97, pp. 87--95, SCS Europe, Magdeburg, 1997. [BibTeX]

Misc Digital Paint Systems: Historical Overview
Alvy Ray Smith.
Tech Memo 14, May 30, 1997. [BibTeX]

PhD Thesis Image-Based Pen-and-Ink Illustration
Michael P. Salisbury.
Department of Computer Science and Engineering, University of Washington, Seattle, 1997. [BibTeX]

Proceedings Lines and How to Draw Them
Stefan Schlechtweg.
Norsk samarbeid innen grafisk databehandling, No. 2/97, pp. 4--6, 1997. [BibTeX]

Proceedings Multiperspective Panoramas for Cel Animation

Author(s): Daniel Wood, Adam Finkelstein, Craig E. Thayer, John F. Hughes, David H. Salesin.
Proceedings: SIGGRAPH '97, pp. 243--250, Aug, 1997.
[BibTeX] Find this paper on Google

Abstract:
We describe a new approach for simulating apparent camera motion through a 3D environment. The approach is motivated by a traditional technique used in 2D cel animation, in which a single background image, which we call a multiperspective panorama, is used to incorporate multiple views of a 3D environment as seen from along a given camera path. When viewed through a small moving window, the panorama produces the illusion of 3D motion. In this paper, we explore how such panoramas can be designed by computer, and we examine their application to cel animation in particular. Multiperspective panoramas should also be useful for any application in which predefined camera moves are applied to 3D scenes, including virtual reality fly-throughs, computer games, and architectural walk-throughs.

Proceedings Orientable Textures for Image-Based Pen-and-Ink Illustration
Michael P. Salisbury, Michael Wong, John F. Hughes, David H. Salesin.
SIGGRAPH '97: Proceedings of the 24th annual conference on Computer graphics and interactive techniques, pp. 401--406, New York, NY, USA, ACM Press/Addison-Wesley Publishing Co., 1997. [BibTeX]

Article Painting-like Image Emphasis based on Human Vision Systems
Toshimitsu Tanaka, Noboru Ohnishi.
Computer Graphics Forum, Vol. 16, No. 3, September, 1997. [BibTeX]

Proceedings Processing images and video for an impressionist effect
Peter C. Litwinowicz.
SIGGRAPH '97: Proceedings of the 24th annual conference on Computer graphics and interactive techniques, pp. 407--414, New York, NY, USA, ACM Press/Addison-Wesley Publishing Co., 1997. [BibTeX]

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