Physical-based model of ink diffusion in Chinese ink paintings
Sheng-Wen Huang, Der-Lor Way, Zen-Chung Shih.
11th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision (WSCG),
2003. [BibTeX]
Polygon-based Pastel-like Rendering for Animation
Author(s): Kyoko Murakami, Reiji Tsuruno.
Proceedings: Sketches SIGGRAPH 2003,
2003.
[BibTeX]
Abstract:
We have been presented algorithms for pastel-like rendering that focus on making more realistic pastel drawing-like strokes previously [Murakami 2002], with attractive "still" images obtained by rendering a 3D model. In this sketch, an improvement to this method suitable for animation is presented. We studied a technique to effectively apply pastel strokes to an object, so that a user will be able to select this method as a mode of expression.
To achieve this, the connection between surface polygons in an object consisting of quadrilateral faces is examined. When we look at a real object, we break down the object into planes, and the planes into rectangles. Then when drawing an object, we draw strokes following the direction of the rectangle surface meshes.
Precise Ink Drawing of 3D Models
Mario Costa Sousa, Kevin Foster, Brian Wyvill, Faramarz Samavati.
Computer Graphics Forum, Vol. 22, No. 3, September,
2003. [BibTeX]
Psychology and Non-Photorealistic Rendering: The Beginning of a Beautiful Relationship
Nick Halper, Mara Mellin, Christoph S. Herrmann, Thomas Strothotte, Volker Linneweber.
Mensch & Computer 2003: Interaktion in Bewegung, pp. 277--286, Teubner Verlag,
2003. [BibTeX]
Real-Time Animated Stippling
Oscar E. Meruvia Pastor, Bert Freudenberg, Thomas Strothotte.
IEEE Computer Graphics and Applications, Vol. 23, No. 4, pp. 62-68,
2003. [BibTeX]
Real-Time Per-Pixel Rendering With Stroke Textures
Kevin Buchin, Maike Walther.
19th Spring Conference on Computer Graphics, ACM Press,
2003. [BibTeX]
Real-Time Stroke-Based Halftoning
Bert Freudenberg.
Otto-von-Guericke-Universität, Magdeburg,
2003. [BibTeX]
Real-time Visualization of Japanese Artcraft
Roman Durikovic, Ryou Kimura, Konstantin Kolchin.
Computer Graphics International (CGI'03), pp. 184--189, Tokyo, Japan,
2003. [BibTeX]
Realtime Painterly Rendering for Animation
Daniel Sperl.
2003. [BibTeX]
Rendering and Affect
D.J. Duke, P.J. Barnard, Nick Halper, Mara Mellin.
Computer Graphics Forum, Vol. 22, No. 3, September,
2003. [BibTeX]