Non-Photorealistic Computer Graphics Library

[ home · search · about · links · contact · rss ] [ submit bibtex ] [ BookCite · NPR Books ]

User:

Pass:

Proceedings Polygon-based Pastel-like Rendering for Animation

Author(s): Kyoko Murakami, Reiji Tsuruno.
Proceedings: Sketches SIGGRAPH 2003, 2003.
[BibTeX] Find this paper on Google

Abstract:
We have been presented algorithms for pastel-like rendering that focus on making more realistic pastel drawing-like strokes previously [Murakami 2002], with attractive "still" images obtained by rendering a 3D model. In this sketch, an improvement to this method suitable for animation is presented. We studied a technique to effectively apply pastel strokes to an object, so that a user will be able to select this method as a mode of expression. To achieve this, the connection between surface polygons in an object consisting of quadrilateral faces is examined. When we look at a real object, we break down the object into planes, and the planes into rectangles. Then when drawing an object, we draw strokes following the direction of the rectangle surface meshes.

Visitors: 204639