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Proceedings Polygon-based Pastel-like Rendering for Animation

Author(s): Kyoko Murakami, Reiji Tsuruno.
Proceedings: Sketches SIGGRAPH 2003, 2003.
[BibTeX] Find this paper on Google

Abstract:
We have been presented algorithms for pastel-like rendering that focus on making more realistic pastel drawing-like strokes previously [Murakami 2002], with attractive "still" images obtained by rendering a 3D model. In this sketch, an improvement to this method suitable for animation is presented. We studied a technique to effectively apply pastel strokes to an object, so that a user will be able to select this method as a mode of expression. To achieve this, the connection between surface polygons in an object consisting of quadrilateral faces is examined. When we look at a real object, we break down the object into planes, and the planes into rectangles. Then when drawing an object, we draw strokes following the direction of the rectangle surface meshes.

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