Physical-based model of ink diffusion in Chinese ink paintings
Sheng-Wen Huang, Der-Lor Way, Zen-Chung Shih.
11th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision (WSCG),
2003. [BibTeX]
Polygon-based Pastel-like Rendering for Animation
Kyoko Murakami, Reiji Tsuruno.
Sketches SIGGRAPH 2003,
2003. [BibTeX]
Precise Ink Drawing of 3D Models
Mario Costa Sousa, Kevin Foster, Brian Wyvill, Faramarz Samavati.
Computer Graphics Forum, Vol. 22, No. 3, September,
2003. [BibTeX]
Psychology and Non-Photorealistic Rendering: The Beginning of a Beautiful Relationship
Nick Halper, Mara Mellin, Christoph S. Herrmann, Thomas Strothotte, Volker Linneweber.
Mensch & Computer 2003: Interaktion in Bewegung, pp. 277--286, Teubner Verlag,
2003. [BibTeX]
Real-Time Animated Stippling
Author(s): Oscar E. Meruvia Pastor, Bert Freudenberg, Thomas Strothotte.
Article: IEEE Computer Graphics and Applications, Vol. 23, No. 4, pp. 62-68,
2003.
[BibTeX]
Abstract:
Stippling is an artistic rendering technique where
shading and texture is given by placing points or stipples on
the canvas until the desired darkness is achieved. Computergenerated
stippling has focused on producing high quality 2D
renditions for print media, while stippling of 3D models in
animations has received little attention. After describing current
advances in stippling for print media and real-time rendering, we
present an approach to produce animations of 3D models using
stippling as a rendering style. In our approach, we ensure frameto-
frame coherence as the model moves and shading changes
over time, by attaching stipple particles to the surface of the
model. We present a point hierarchy, used to control the stipple
density during rendering, and solutions for rendering animated
and static models using conventional and vertex-programmable
graphics hardware.
Real-Time Per-Pixel Rendering With Stroke Textures
Kevin Buchin, Maike Walther.
19th Spring Conference on Computer Graphics, ACM Press,
2003. [BibTeX]
Real-Time Stroke-Based Halftoning
Bert Freudenberg.
Otto-von-Guericke-Universität, Magdeburg,
2003. [BibTeX]
Real-time Visualization of Japanese Artcraft
Roman Durikovic, Ryou Kimura, Konstantin Kolchin.
Computer Graphics International (CGI'03), pp. 184--189, Tokyo, Japan,
2003. [BibTeX]
Realtime Painterly Rendering for Animation
Daniel Sperl.
2003. [BibTeX]
Rendering and Affect
D.J. Duke, P.J. Barnard, Nick Halper, Mara Mellin.
Computer Graphics Forum, Vol. 22, No. 3, September,
2003. [BibTeX]