Non-Photorealistic Computer Graphics Library

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Found 103 item(s) authored in "2003".
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Proceedings Physical-based model of ink diffusion in Chinese ink paintings

Author(s): Sheng-Wen Huang, Der-Lor Way, Zen-Chung Shih.
Proceedings: 11th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision (WSCG), 2003.
[BibTeX] Find this paper on Google

Abstract:
Chinese ink painting is a traditional art that is over three thousand years old. It is a type of non-photorealistic rendering. However, research on Chinese ink painting is scarce. Simulating the behavior of Chinese ink is challenging work because ink moves in a complex manner. This paper presents a new method for simulating ink diffusion based on observation and analysis. The proposed method can simulate various expressions of tones on different types of paper. The elucidation of the effect of mixing simulated strokes made by different kinds of brushes is an important contribution of the method. Finally, the simulated results are compared with real ink painting.

Proceedings Polygon-based Pastel-like Rendering for Animation
Kyoko Murakami, Reiji Tsuruno.
Sketches SIGGRAPH 2003, 2003. [BibTeX]

Article Precise Ink Drawing of 3D Models
Mario Costa Sousa, Kevin Foster, Brian Wyvill, Faramarz Samavati.
Computer Graphics Forum, Vol. 22, No. 3, September, 2003. [BibTeX]

Proceedings Psychology and Non-Photorealistic Rendering: The Beginning of a Beautiful Relationship
Nick Halper, Mara Mellin, Christoph S. Herrmann, Thomas Strothotte, Volker Linneweber.
Mensch & Computer 2003: Interaktion in Bewegung, pp. 277--286, Teubner Verlag, 2003. [BibTeX]

Article Real-Time Animated Stippling
Oscar E. Meruvia Pastor, Bert Freudenberg, Thomas Strothotte.
IEEE Computer Graphics and Applications, Vol. 23, No. 4, pp. 62-68, 2003. [BibTeX]

Proceedings Real-Time Per-Pixel Rendering With Stroke Textures
Kevin Buchin, Maike Walther.
19th Spring Conference on Computer Graphics, ACM Press, 2003. [BibTeX]

PhD Thesis Real-Time Stroke-Based Halftoning
Bert Freudenberg.
Otto-von-Guericke-Universität, Magdeburg, 2003. [BibTeX]

Proceedings Real-time Visualization of Japanese Artcraft
Roman Durikovic, Ryou Kimura, Konstantin Kolchin.
Computer Graphics International (CGI'03), pp. 184--189, Tokyo, Japan, 2003. [BibTeX]

Misc Realtime Painterly Rendering for Animation
Daniel Sperl.
2003. [BibTeX]

Article Rendering and Affect
D.J. Duke, P.J. Barnard, Nick Halper, Mara Mellin.
Computer Graphics Forum, Vol. 22, No. 3, September, 2003. [BibTeX]

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