Non-Photorealistic Computer Graphics Library

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Found 92 item(s) authored in "2002".
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Proceedings Showing Shape with Texture – Two Directions are Better than One
Sunghee Kim, Haleh Hagh-Shenas, Victoria Interrante.
2002. [BibTeX]

Proceedings Simulating Artistic Brushstrokes Using Interval Splines
Sara L. Su, Ying-Qing Xu, Heung-Yeung Shum, Falai Chen.
Proceedings of CGIM 2002, Kauai, HI, August, 2002. [BibTeX]

Proceedings Simulating Cartoon Style Animation
Stephen Chenney, Mark Pingel, Rob Iverson, Marcin Szymanski.
1st International Symposium on Non-Photorealistic Animation and Rendering (NPAR'00), pp. 133--138, Annecy, France, June 3-5, 2002. [BibTeX]

Proceedings SnakeToonz : A Semi-Automatic Approach to Creating Cel Animation from Video
Aseem Agarwala.
NPAR 2002: Second International Symposium on Non Photorealistic Rendering, Annecy, France, June 3-5, 2002. [BibTeX]

Proceedings Stylization and Abstraction of Photographs
Doug DeCarlo, Anthony Santella.
29th annual conference on Computer graphics and interactive techniques (SIGGRAPH '02), pp. 769--776, San Antonio, Texas, ACM Press, 2002. [BibTeX]

Proceedings Stylized Silhouette Rendering Using Progressive Meshes
Sung-Soo Kim, Seung-Keol Choe.
WSCG '02, pp. 51--58, 2002. [BibTeX]

Proceedings Stylized Video Cubes
Allison W. Klein, Peter-Pike J. Sloan, Adam Finkelstein, Michael F. Cohen.
ACM SIGGRAPH Symposium on Computer Animation, pp. 15--22, July, 2002. [BibTeX]

Article Stylizing Silhouettes at Interactive Rates: From Silhouette Edges to Silhouette Strokes

Author(s): Tobias Isenberg, Nick Halper, Thomas Strothotte.
Article: Computer Graphics Forum, 2002.
[BibTeX] Find this paper on Google

Abstract:
A way to create effective stylized line drawings is to draw strokes that start and stop at visible portions along the silhouette of an object to be portrayed. In computer graphics to date, algorithms to extract silhouette edges are many, although putting these edges into a form such that stylized strokes may be applied to them has not been greatly covered, so that existing methods are either time-consuming or presented vaguely. In this paper, we introduce an algorithm that takes a set of silhouette edges originating from polygonal meshes and efficiently computes the visible parts of the edges before connecting them to form long smooth silhouette strokes to which stylization algorithms may be effectively applied. Features of our algorithm that gain efficiency and accuracy over existing methods is that we directly exploit the analytic connectivity information of the mesh in combination with the available z-buffer information during rendering, and filter artifacts in connected edges during the process to improve the visual quality of strokes after stylization.


Proceedings The Droplet Virtual Brush for Chinese Calligraphic Character Modeling
Xiaofeng Mi, Jie Xu, Min Tang, Jinxiang Dong.
Proceedings of the Sixth IEEE Workshop on Applications of Computer Vision (WACV'02), 2002. [BibTeX]

Proceedings The Realization of the Half-dry Stroke Effect in Chinese Ink-Wash Drawing
Qi Yafeng, Bai Haifei, Jizhou Sun.
8th International Conference on Virtual Systems and MultiMedia, Korea, September, 2002. [BibTeX]

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