Showing Shape with Texture – Two Directions are Better than One
Sunghee Kim, Haleh Hagh-Shenas, Victoria Interrante.
2002. [BibTeX]
Simulating Artistic Brushstrokes Using Interval Splines
Sara L. Su, Ying-Qing Xu, Heung-Yeung Shum, Falai Chen.
Proceedings of CGIM 2002, Kauai, HI, August,
2002. [BibTeX]
Simulating Cartoon Style Animation
Stephen Chenney, Mark Pingel, Rob Iverson, Marcin Szymanski.
1st International Symposium on Non-Photorealistic Animation and Rendering (NPAR'00), pp. 133--138, Annecy, France, June 3-5,
2002. [BibTeX]
SnakeToonz : A Semi-Automatic Approach to Creating Cel Animation from Video
Aseem Agarwala.
NPAR 2002: Second International Symposium on Non Photorealistic Rendering, Annecy, France, June 3-5,
2002. [BibTeX]
Stylization and Abstraction of Photographs
Doug DeCarlo, Anthony Santella.
29th annual conference on Computer graphics and interactive techniques (SIGGRAPH '02), pp. 769--776, San Antonio, Texas, ACM Press,
2002. [BibTeX]
Stylized Silhouette Rendering Using Progressive Meshes
Author(s): Sung-Soo Kim, Seung-Keol Choe.
Proceedings: WSCG '02, pp. 51--58,
2002.
[BibTeX]
Abstract:
Silhouette information has been used to enhance artistic rendering of 3D objects. We present a new method for progressive silhouette rendering of triangle mesh of arbitrary topology by using parameterized brush functions in various styles. The proposed progressive silhouette rendering framework is consist of two major steps; one is mesh simplification for silhouette feature preservation and the other is the stylized silhouette edge rendering. We also improve the mesh simplification algorithm that can preserve silhouette and volume of arbitrary mesh for silhouette rendering. First, for a given mesh, we can obtain progressive mesh(PM) through our proposed mesh simplification algorithm at the preprocessing step. Then, we can render silhouette edges by various kinds of effects progressively by performing the refinement of a given PM from a base mesh. Results demonstrate that progressive silhouette rendering which use the progressive mesh and brush functions can cause effect that a person sketches an arbitrary object gradually.
Stylized Video Cubes
Allison W. Klein, Peter-Pike J. Sloan, Adam Finkelstein, Michael F. Cohen.
ACM SIGGRAPH Symposium on Computer Animation, pp. 15--22, July,
2002. [BibTeX]
Stylizing Silhouettes at Interactive Rates: From Silhouette Edges to Silhouette Strokes
Tobias Isenberg, Nick Halper, Thomas Strothotte.
Computer Graphics Forum,
2002. [BibTeX]
The Droplet Virtual Brush for Chinese Calligraphic Character Modeling
Xiaofeng Mi, Jie Xu, Min Tang, Jinxiang Dong.
Proceedings of the Sixth IEEE Workshop on Applications of Computer Vision (WACV'02),
2002. [BibTeX]
The Realization of the Half-dry Stroke Effect in Chinese Ink-Wash Drawing
Qi Yafeng, Bai Haifei, Jizhou Sun.
8th International Conference on Virtual Systems and MultiMedia, Korea, September,
2002. [BibTeX]